how to post a photo in facebook?

Hello guyz… so I was able to log-in to facebook now  . .when i tried the ‘post a photo’ from the ‘facebook’ sample, it didnt work. . so im left clueless why it didnt, .it’s a sample, it should work… .instead i get this error : “the page you requested cannot be displayed right now. it may be temporarily unavailable, the link you clicked may be broken or expired, or you may not have permission to view this page.”

can you teach me how to post a photo from my phone at my facebook wall??

thnx :DD

Can you post your code please? it’s hard to know where you may have gone wrong without seeing it.

– 

– Project: Facebook Connect sample app

– Date: December 24, 2010

– Version: 1.5

– File name: main.lua

– Author: Corona Labs

– Abstract: Presents the Facebook Connect login dialog, and then posts to the user’s stream

– (Also demonstrates the use of external libraries.)

– Demonstrates: webPopup, network, Facebook library

– File dependencies: facebook.lua

– Target devices: Simulator and Device

– Limitations: Requires internet access; no error checking if connection fails

– Update History:

–    v1.1        Layout adapted for Android/iPad/iPhone4

–  v1.2        Modified for new Facebook Connect API (from build #243)

–  v1.3        Added buttons to: Post Message, Post Photo, Show Dialog, Logout

–  v1.4        Added  …{“publish_stream”} … permissions setting to facebook.login() calls.

–    v1.5        Added single sign-on support in build.settings (must replace XXXXXXXXX with valid facebook appId)

– Comments:

– Requires API key and application secret key from Facebook. To begin, log into your Facebook

– account and add the “Developer” application, from which you can create additional apps.

– IMPORTANT: Please ensure your app is compatible with Facebook Single Sign-On or your

–              Facebook implementation will fail! See the following blog post for more details:

–              http://www.coronalabs.com/links/facebook-sso

– Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license

– Copyright © 2010 Corona Labs Inc. All Rights Reserved.


– Comment out the next line when through debugging your app.

io.output():setvbuf(‘no’)         – **debug: disable output buffering for Xcode Console **tjn

local widget = require(“widget”)

local facebook = require(“facebook”)

local json = require(“json”)

display.setStatusBar( display.HiddenStatusBar )

    

– Facebook Commands

local fbCommand            – forward reference

local LOGOUT = 1

local SHOW_DIALOG = 2

local POST_MSG = 3

local POST_PHOTO = 4

local GET_USER_INFO = 5

local GET_PLATFORM_INFO = 6

– Layout Locations

local ButtonOrigY = 175

local ButtonYOffset = 45

local StatusMessageY = 420        – position of status message

local background = display.newImage( “facebook_bkg.png”, true ) – flag overrides large image downscaling

background.x = display.contentWidth / 2

background.y = display.contentHeight / 2

– This function is useful for debugging problems with using FB Connect’s web api,

– e.g. you passed bad parameters to the web api and get a response table back

local function printTable( t, label, level )

    if label then print( label ) end

    level = level or 1

    if t then

        for k,v in pairs( t ) do

            local prefix = “”

            for i=1,level do

                prefix = prefix … “\t”

            end

            print( prefix … “[” … tostring(k) … "] = " … tostring(v) )

            if type( v ) == “table” then

                print( prefix … “{” )

                printTable( v, nil, level + 1 )

                print( prefix … “}” )

            end

        end

    end

end

local function createStatusMessage( message, x, y )

    – Show text, using default bold font of device (Helvetica on iPhone)

    local textObject = display.newText( message, 0, 0, native.systemFontBold, 24 )

    textObject:setTextColor( 255,255,255 )

    – A trick to get text to be centered

    local group = display.newGroup()

    group.x = x

    group.y = y

    group:insert( textObject, true )

    – Insert rounded rect behind textObject

    local r = 10

    local roundedRect = display.newRoundedRect( 0, 0, textObject.contentWidth + 2*r, textObject.contentHeight + 2*r, r )

    roundedRect:setFillColor( 200, 55, 55, 190 )

    group:insert( 1, roundedRect, true )

    group.textObject = textObject

    return group

end

local statusMessage = createStatusMessage( "   Not connected  ", 0.5*display.contentWidth, StatusMessageY )

– New Facebook Connection listener

local function listener( event )

— Debug Event parameters printout --------------------------------------------------

— Prints Events received up to 20 characters. Prints “…” and total count if longer


    print( “Facebook Listener events:” )

    

    local maxStr = 20        – set maximum string length

    local endStr

    

    for k,v in pairs( event ) do

        local valueString = tostring(v)

        if string.len(valueString) > maxStr then

            endStr = " … #" … tostring(string.len(valueString)) … “)”

        else

            endStr = “)”

        end

        print( "   " … tostring( k ) … “(” … tostring( string.sub(valueString, 1, maxStr ) ) … endStr )

    end

— End of debug Event routine -------------------------------------------------------

    print( “event.name”, event.name ) – “fbconnect”

    print( “event.type:”, event.type ) – type is either “session” or “request” or “dialog”

    print( "isError: " … tostring( event.isError ) )

    print( "didComplete: " … tostring( event.didComplete) )


    – After a successful login event, send the FB command

    – Note: If the app is already logged in, we will still get a “login” phase

    –

    if ( “session” == event.type ) then

        – event.phase is one of: “login”, “loginFailed”, “loginCancelled”, “logout”

        statusMessage.textObject.text = event.phase        – tjn Added

        

        print( "Session Status: " … event.phase )

        

        if event.phase ~= “login” then

            – Exit if login error

            return

        end

        

        – The following displays a Facebook dialog box for posting to your Facebook Wall

        if fbCommand == SHOW_DIALOG then

            – “feed” is the standard “post status message” dialog

            facebook.showDialog( “feed”, {

                name = “Test name”,

                description = “Example description.”,

                link = “http://www.coronasdk.com/

            })

            – for “apprequests”, message is required; other options are supported

            --[[

            facebook.showDialog( “apprequests”, {

                message = “Example message.”

            })

            --]]

        end

    

        – Request the Platform information (FB information)

        if fbCommand == GET_PLATFORM_INFO then

            facebook.request( “platform” )        – **tjn Displays info about Facebook platform

        end

        – Request the current logged in user’s info

        if fbCommand == GET_USER_INFO then

            facebook.request( “me” )

–            facebook.request( “me/friends” )        – Alternate request

        end

        – This code posts a photo image to your Facebook Wall

        –

        if fbCommand == POST_PHOTO then

            local attachment = {

                name = “Developing a Facebook Connect app using the Corona SDK!”,

                link = “http://www.coronalabs.com/links/forum”,

                caption = “Link caption”,

                description = “Corona SDK for developing iOS and Android apps with the same code base.”,

                picture = “http://www.coronalabs.com/links/demo/Corona90x90.png”,

                actions = json.encode( { { name = “Learn More”, link = “http://coronalabs.com” } } )

            }

        

            facebook.request( “me/feed”, “POST”, attachment )        – posting the photo

        end

        

        – This code posts a message to your Facebook Wall

        if fbCommand == POST_MSG then

            local time = os.date("*t")

            local postMsg = {

                message = "Posting from Corona SDK! " …

                    os.date("%A, %B %e")  … ", " … time.hour … “:”

                    … time.min … “.” … time.sec

            }

        

            facebook.request( “me/feed”, “POST”, postMsg )        – posting the message

        end


    elseif ( “request” == event.type ) then

        – event.response is a JSON object from the FB server

        local response = event.response

        

        if ( not event.isError ) then

            response = json.decode( event.response )

            

            if fbCommand == GET_USER_INFO then

                statusMessage.textObject.text = response.name

                printTable( response, “User Info”, 3 )

                print( “name”, response.name )

                

            elseif fbCommand == POST_PHOTO then

                printTable( response, “photo”, 3 )

                statusMessage.textObject.text = “Photo Posted”

                            

            elseif fbCommand == POST_MSG then

                printTable( response, “message”, 3 )

                statusMessage.textObject.text = “Message Posted”

                

            else

                – Unknown command response

                print( “Unknown command response” )

                statusMessage.textObject.text = “Unknown ?”

            end

        else

            – Post Failed

            statusMessage.textObject.text = “Post failed”

            printTable( event.response, “Post Failed Response”, 3 )

        end

        

    elseif ( “dialog” == event.type ) then

        – showDialog response

        –

        print( “dialog response:”, event.response )

        statusMessage.textObject.text = event.response

    end

end


– NOTE: To create a mobile app that interacts with Facebook Connect, first log into Facebook

– and create a new Facebook application. That will give you the “API key” and “application secret” 

– that should be used in the following lines:

local appId  = “690832067598028”    – Add  your App ID here (also go into build.settings and replace XXXXXXXXX with your appId under CFBundleURLSchemes)

local apiKey = nil    – Not needed at this time


– NOTE: You must provide a valid application id provided from Facebook

if ( appId ) then

    – ***

    – ************************ Buttons Functions ********************************

    – ***

    local function postPhoto_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = POST_PHOTO

        facebook.login( appId, listener,  {“publish_actions”}  )

    end

    

    local function getInfo_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = GET_USER_INFO

        facebook.login( appId, listener, {“publish_actions”}  )

    end

    

    local function postMsg_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = POST_MSG

        facebook.login( appId, listener, {“publish_actions”} )

    end

    

    local function showDialog_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = SHOW_DIALOG

        facebook.login( appId, listener, {“publish_actions”}  )

    end

    

    local function logOut_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = LOGOUT

        facebook.logout()

    end

    – ***

    – ************************ Create Buttons ********************************

    – ***

    

    – “Post Photo with Facebook” button

    local fbButton = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = "  Post Photo",

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = postPhoto_onRelease,

    }

    fbButton.x = 160

    fbButton.y = ButtonOrigY

    

    

    – “Post Message with Facebook” button

    local fbButton2 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Post Msg”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = postMsg_onRelease,

    }

    fbButton2.x = 160

    fbButton2.y = ButtonOrigY + ButtonYOffset * 1

    

    

    – “Show Dialog Info with Facebook” button

    local fbButton3 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = "    Show Dialog",

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = showDialog_onRelease,

    }

    fbButton3.x = 160

    fbButton3.y = ButtonOrigY + ButtonYOffset * 2

    

    – “Get User Info with Facebook” button

    local fbButton4 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Get User”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = getInfo_onRelease,

    }

    fbButton4.x = 160

    fbButton4.y = ButtonOrigY + ButtonYOffset * 3

    

    – “Logout with Facebook” button

    local fbButton5 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Logout”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = logOut_onRelease,

    }

    fbButton5.x = 160

    fbButton5.y = ButtonOrigY + ButtonYOffset * 4

else

    – Handle the response from showAlert dialog boxbox

    –

    local function onComplete( event )

        if event.index == 1 then

            system.openURL( “http://developers.facebook.com/docs/guides/canvas/” )

        end

    end

    native.showAlert( “Error”, “To develop for Facebook Connect, you need to get an API key and application secret. This is available from Facebook’s website.”,

        { “Learn More”, “Cancel” }, onComplete )

end

-------------------build.settings----------------------------------------------------build.settings---------------------------

settings =

{

    orientation =

    {

        default = “portrait”,

        supported = { “portrait” }

    },

    android =

    {

        usesPermissions =

        {

            “android.permission.INTERNET”,

        },

    },

    iphone =

    {

        plist =

        {

            CFBundleIconFile = “Icon.png”,

            CFBundleIconFiles =

            {

                “Icon.png”, 

                “Icon@2x.png”, 

                “Icon-72.png”, 

                “Icon-72@2x.png”, 

            },

            UIApplicationExitsOnSuspend = false,    – must be false for single sign-on to work

            FacebookAppID = “690832067598028”,    – replace XXXXXXXXX with your facebook appId

            CFBundleURLTypes =

            {

                {

                    CFBundleURLSchemes =

                    {

                        “690832067598028”,    – replace XXXXXXXXX with your facebook appId

                        

                    }

                }

            }

        }

    }

}

it’s really COrona’s own codes except for the appId that i supplied :))

  can you teach me how to post a photo now?

Can you post your code please? it’s hard to know where you may have gone wrong without seeing it.

– 

– Project: Facebook Connect sample app

– Date: December 24, 2010

– Version: 1.5

– File name: main.lua

– Author: Corona Labs

– Abstract: Presents the Facebook Connect login dialog, and then posts to the user’s stream

– (Also demonstrates the use of external libraries.)

– Demonstrates: webPopup, network, Facebook library

– File dependencies: facebook.lua

– Target devices: Simulator and Device

– Limitations: Requires internet access; no error checking if connection fails

– Update History:

–    v1.1        Layout adapted for Android/iPad/iPhone4

–  v1.2        Modified for new Facebook Connect API (from build #243)

–  v1.3        Added buttons to: Post Message, Post Photo, Show Dialog, Logout

–  v1.4        Added  …{“publish_stream”} … permissions setting to facebook.login() calls.

–    v1.5        Added single sign-on support in build.settings (must replace XXXXXXXXX with valid facebook appId)

– Comments:

– Requires API key and application secret key from Facebook. To begin, log into your Facebook

– account and add the “Developer” application, from which you can create additional apps.

– IMPORTANT: Please ensure your app is compatible with Facebook Single Sign-On or your

–              Facebook implementation will fail! See the following blog post for more details:

–              http://www.coronalabs.com/links/facebook-sso

– Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license

– Copyright © 2010 Corona Labs Inc. All Rights Reserved.


– Comment out the next line when through debugging your app.

io.output():setvbuf(‘no’)         – **debug: disable output buffering for Xcode Console **tjn

local widget = require(“widget”)

local facebook = require(“facebook”)

local json = require(“json”)

display.setStatusBar( display.HiddenStatusBar )

    

– Facebook Commands

local fbCommand            – forward reference

local LOGOUT = 1

local SHOW_DIALOG = 2

local POST_MSG = 3

local POST_PHOTO = 4

local GET_USER_INFO = 5

local GET_PLATFORM_INFO = 6

– Layout Locations

local ButtonOrigY = 175

local ButtonYOffset = 45

local StatusMessageY = 420        – position of status message

local background = display.newImage( “facebook_bkg.png”, true ) – flag overrides large image downscaling

background.x = display.contentWidth / 2

background.y = display.contentHeight / 2

– This function is useful for debugging problems with using FB Connect’s web api,

– e.g. you passed bad parameters to the web api and get a response table back

local function printTable( t, label, level )

    if label then print( label ) end

    level = level or 1

    if t then

        for k,v in pairs( t ) do

            local prefix = “”

            for i=1,level do

                prefix = prefix … “\t”

            end

            print( prefix … “[” … tostring(k) … "] = " … tostring(v) )

            if type( v ) == “table” then

                print( prefix … “{” )

                printTable( v, nil, level + 1 )

                print( prefix … “}” )

            end

        end

    end

end

local function createStatusMessage( message, x, y )

    – Show text, using default bold font of device (Helvetica on iPhone)

    local textObject = display.newText( message, 0, 0, native.systemFontBold, 24 )

    textObject:setTextColor( 255,255,255 )

    – A trick to get text to be centered

    local group = display.newGroup()

    group.x = x

    group.y = y

    group:insert( textObject, true )

    – Insert rounded rect behind textObject

    local r = 10

    local roundedRect = display.newRoundedRect( 0, 0, textObject.contentWidth + 2*r, textObject.contentHeight + 2*r, r )

    roundedRect:setFillColor( 200, 55, 55, 190 )

    group:insert( 1, roundedRect, true )

    group.textObject = textObject

    return group

end

local statusMessage = createStatusMessage( "   Not connected  ", 0.5*display.contentWidth, StatusMessageY )

– New Facebook Connection listener

local function listener( event )

— Debug Event parameters printout --------------------------------------------------

— Prints Events received up to 20 characters. Prints “…” and total count if longer


    print( “Facebook Listener events:” )

    

    local maxStr = 20        – set maximum string length

    local endStr

    

    for k,v in pairs( event ) do

        local valueString = tostring(v)

        if string.len(valueString) > maxStr then

            endStr = " … #" … tostring(string.len(valueString)) … “)”

        else

            endStr = “)”

        end

        print( "   " … tostring( k ) … “(” … tostring( string.sub(valueString, 1, maxStr ) ) … endStr )

    end

— End of debug Event routine -------------------------------------------------------

    print( “event.name”, event.name ) – “fbconnect”

    print( “event.type:”, event.type ) – type is either “session” or “request” or “dialog”

    print( "isError: " … tostring( event.isError ) )

    print( "didComplete: " … tostring( event.didComplete) )


    – After a successful login event, send the FB command

    – Note: If the app is already logged in, we will still get a “login” phase

    –

    if ( “session” == event.type ) then

        – event.phase is one of: “login”, “loginFailed”, “loginCancelled”, “logout”

        statusMessage.textObject.text = event.phase        – tjn Added

        

        print( "Session Status: " … event.phase )

        

        if event.phase ~= “login” then

            – Exit if login error

            return

        end

        

        – The following displays a Facebook dialog box for posting to your Facebook Wall

        if fbCommand == SHOW_DIALOG then

            – “feed” is the standard “post status message” dialog

            facebook.showDialog( “feed”, {

                name = “Test name”,

                description = “Example description.”,

                link = “http://www.coronasdk.com/

            })

            – for “apprequests”, message is required; other options are supported

            --[[

            facebook.showDialog( “apprequests”, {

                message = “Example message.”

            })

            --]]

        end

    

        – Request the Platform information (FB information)

        if fbCommand == GET_PLATFORM_INFO then

            facebook.request( “platform” )        – **tjn Displays info about Facebook platform

        end

        – Request the current logged in user’s info

        if fbCommand == GET_USER_INFO then

            facebook.request( “me” )

–            facebook.request( “me/friends” )        – Alternate request

        end

        – This code posts a photo image to your Facebook Wall

        –

        if fbCommand == POST_PHOTO then

            local attachment = {

                name = “Developing a Facebook Connect app using the Corona SDK!”,

                link = “http://www.coronalabs.com/links/forum”,

                caption = “Link caption”,

                description = “Corona SDK for developing iOS and Android apps with the same code base.”,

                picture = “http://www.coronalabs.com/links/demo/Corona90x90.png”,

                actions = json.encode( { { name = “Learn More”, link = “http://coronalabs.com” } } )

            }

        

            facebook.request( “me/feed”, “POST”, attachment )        – posting the photo

        end

        

        – This code posts a message to your Facebook Wall

        if fbCommand == POST_MSG then

            local time = os.date("*t")

            local postMsg = {

                message = "Posting from Corona SDK! " …

                    os.date("%A, %B %e")  … ", " … time.hour … “:”

                    … time.min … “.” … time.sec

            }

        

            facebook.request( “me/feed”, “POST”, postMsg )        – posting the message

        end


    elseif ( “request” == event.type ) then

        – event.response is a JSON object from the FB server

        local response = event.response

        

        if ( not event.isError ) then

            response = json.decode( event.response )

            

            if fbCommand == GET_USER_INFO then

                statusMessage.textObject.text = response.name

                printTable( response, “User Info”, 3 )

                print( “name”, response.name )

                

            elseif fbCommand == POST_PHOTO then

                printTable( response, “photo”, 3 )

                statusMessage.textObject.text = “Photo Posted”

                            

            elseif fbCommand == POST_MSG then

                printTable( response, “message”, 3 )

                statusMessage.textObject.text = “Message Posted”

                

            else

                – Unknown command response

                print( “Unknown command response” )

                statusMessage.textObject.text = “Unknown ?”

            end

        else

            – Post Failed

            statusMessage.textObject.text = “Post failed”

            printTable( event.response, “Post Failed Response”, 3 )

        end

        

    elseif ( “dialog” == event.type ) then

        – showDialog response

        –

        print( “dialog response:”, event.response )

        statusMessage.textObject.text = event.response

    end

end


– NOTE: To create a mobile app that interacts with Facebook Connect, first log into Facebook

– and create a new Facebook application. That will give you the “API key” and “application secret” 

– that should be used in the following lines:

local appId  = “690832067598028”    – Add  your App ID here (also go into build.settings and replace XXXXXXXXX with your appId under CFBundleURLSchemes)

local apiKey = nil    – Not needed at this time


– NOTE: You must provide a valid application id provided from Facebook

if ( appId ) then

    – ***

    – ************************ Buttons Functions ********************************

    – ***

    local function postPhoto_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = POST_PHOTO

        facebook.login( appId, listener,  {“publish_actions”}  )

    end

    

    local function getInfo_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = GET_USER_INFO

        facebook.login( appId, listener, {“publish_actions”}  )

    end

    

    local function postMsg_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = POST_MSG

        facebook.login( appId, listener, {“publish_actions”} )

    end

    

    local function showDialog_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = SHOW_DIALOG

        facebook.login( appId, listener, {“publish_actions”}  )

    end

    

    local function logOut_onRelease( event )

        – call the login method of the FB session object, passing in a handler

        – to be called upon successful login.

        fbCommand = LOGOUT

        facebook.logout()

    end

    – ***

    – ************************ Create Buttons ********************************

    – ***

    

    – “Post Photo with Facebook” button

    local fbButton = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = "  Post Photo",

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = postPhoto_onRelease,

    }

    fbButton.x = 160

    fbButton.y = ButtonOrigY

    

    

    – “Post Message with Facebook” button

    local fbButton2 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Post Msg”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = postMsg_onRelease,

    }

    fbButton2.x = 160

    fbButton2.y = ButtonOrigY + ButtonYOffset * 1

    

    

    – “Show Dialog Info with Facebook” button

    local fbButton3 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = "    Show Dialog",

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = showDialog_onRelease,

    }

    fbButton3.x = 160

    fbButton3.y = ButtonOrigY + ButtonYOffset * 2

    

    – “Get User Info with Facebook” button

    local fbButton4 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Get User”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = getInfo_onRelease,

    }

    fbButton4.x = 160

    fbButton4.y = ButtonOrigY + ButtonYOffset * 3

    

    – “Logout with Facebook” button

    local fbButton5 = widget.newButton

    {

        defaultFile = “fbButton184.png”,

        overFile = “fbButtonOver184.png”,

        label = “Logout”,

        labelColor = 

        { 

            default = { 255, 255, 255 }, 

        },

        onRelease = logOut_onRelease,

    }

    fbButton5.x = 160

    fbButton5.y = ButtonOrigY + ButtonYOffset * 4

else

    – Handle the response from showAlert dialog boxbox

    –

    local function onComplete( event )

        if event.index == 1 then

            system.openURL( “http://developers.facebook.com/docs/guides/canvas/” )

        end

    end

    native.showAlert( “Error”, “To develop for Facebook Connect, you need to get an API key and application secret. This is available from Facebook’s website.”,

        { “Learn More”, “Cancel” }, onComplete )

end

-------------------build.settings----------------------------------------------------build.settings---------------------------

settings =

{

    orientation =

    {

        default = “portrait”,

        supported = { “portrait” }

    },

    android =

    {

        usesPermissions =

        {

            “android.permission.INTERNET”,

        },

    },

    iphone =

    {

        plist =

        {

            CFBundleIconFile = “Icon.png”,

            CFBundleIconFiles =

            {

                “Icon.png”, 

                “Icon@2x.png”, 

                “Icon-72.png”, 

                “Icon-72@2x.png”, 

            },

            UIApplicationExitsOnSuspend = false,    – must be false for single sign-on to work

            FacebookAppID = “690832067598028”,    – replace XXXXXXXXX with your facebook appId

            CFBundleURLTypes =

            {

                {

                    CFBundleURLSchemes =

                    {

                        “690832067598028”,    – replace XXXXXXXXX with your facebook appId

                        

                    }

                }

            }

        }

    }

}

it’s really COrona’s own codes except for the appId that i supplied :))

  can you teach me how to post a photo now?