I’m not talking about lag like:
Click -> Wait -> Scene moving
I’m talking about lag like this:
Click -> Scene starts -> Moves a little bit -> Stops -> Moves a little bit -> Stops -> Moves a little bit etc.
So the scene change starts immediately but during the transition from the original scene to the next scene it doesn’t flow, it moves more like it was over a washboard.
So if I understand correctly I should be able to Click, loadScene be triggered and the scene change should start. However, during the scene change it should flow like water. What I think now (I need to tested this but I will) is if I i create a loading screen before the loadScene the gotoScene will still lag like a washboard.
It might be because of the graphics but shouldn’t loadScene take care of that?
The images right now are for the second scen:
* 1 image 640 * 440 (Which if I understood correctly takes up 1024 * 1024 in the memory?) (Scaled down to 50%)
* A navigation bar 422 * 44 (Scaled down to 50%)
* A letter image for each letter in the alpabet, 59 * 85 (Scaled down to 50%)
If I remove some graphics it works better so it seems to be because of the graphics.
Best regards,
Tomas