Hi all,
I have been going through my game and trying to clean things up. I was looking for a way of finding if there were any listeners I hadn’t removed properly, and I noticed that if I dump “_G.Runtime._tableListeners” table there are a lot of “empty” tables. Below is a simple example to illustrate what I mean. I was wondering if someone could let me know what is going on and if this is something to worry about? I can see that the reference to the table is gone, but in my game this list of ‘empty’ tables builds up quite fast.
Thanks,
Craig
[lua]local test = {}
test.tryThis = function()
return true
end
Runtime:addEventListener( “tryThis”, test )
print_r(_G.Runtime._tableListeners)
Runtime:removeEventListener( “tryThis”, test )
print_r(_G.Runtime._tableListeners)
[/lua]
Output
[tryThis] => table: 0x7fd1264d67d0 {
[1] => table: 0x7fd1264d6810 {
[tryThis] => function: 0x7fd126481f00
}
}
}
table: 0x7fd1264d67d0 {
[tryThis] => table: 0x7fd1264d67d0 {
[1] => table: 0x7fd1264d6810 {
}
}
}
Thanks