hi i am having a bit problem in removing images in a displaygroup.i created two functions one to
keep adding an image every second using a timer which looked like this
function addenemy()
enemy=display.newImageRect(“imageofenemy.png”,80,80);
enemy.x=centerX+100;
enemy.y=centerY;
group1:insert(enemy);
end
enemyTimer = timer.performWithDelay(1000, addenemy,11);
(canceled the timer in hide scene in phase==“will”)
and another function to move the enemy
function move()
for a = group1.numChildren,1,-1 do
if(group1[a].y < 700) then
group1[a].y = group1[a].y +18
else
group1:remove(group1[a])
end
end
end
moveTimer=timer.performWithDelay(2, move, -1);
(canceled the timer in hide scene in phase==“will” )
when i change scene on collision between player and enemy the enemy keeps appearing even
when i changed the scene.