Thank you Hendrix, with your help I’m getting closer to answer a question I made 6 months ago
“How to keep track of the score?” I still don’t have the final answer but I’m getting close
I did a few things you told me, and I can see the “text” in the simulator – Your score is 0
but when I touch each image, is not adding any points.
Here is the complete code
local storyboard = require( "storyboard" ) local widget = require "widget" local scene = storyboard.newScene() local physics = require("physics") physics.start() physics.setScale( 36) local littleM local buttonHome local buttonBack local myScoreText = "Your score is " local score = 0 local function homeWorld() storyboard.gotoScene( "mainMenu", "flip", 200 ) return true end local function buttonBackHandler() storyboard.gotoScene( "physicsWorld", "fromLeft", 200 ) return true end local scoreFunc = function(scoreValue) if score \<= 0 then --action for dealing with death elseif score \>= 1000 then --action when you win the game end score = score + scoreValue return score end local onTouch = function(event) if event.phase == "began" then scoreFunc( 10 ) --adds 10 to the score event.target.bodyType = "dynamic" timer.performWithDelay( 1000, function() event.target:removeSelf() end) end return true end -- --==\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*[CREATE SCENE]\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*++-- -- function scene:createScene( event ) local group = self.view local yellowRectangle = display.newRect(0, 0, 1024, 768 ) group:insert ( yellowRectangle ) yellowRectangle.strokeWidth = 8 yellowRectangle:setFillColor(244, 234, 234) yellowRectangle:setStrokeColor(255, 255, 0) buttonHome = widget.newButton{ defaultFile="buttonHome.png", onRelease = homeWorld } group:insert ( buttonHome ) buttonHome.x = 950 buttonHome.y = 710 buttonBack = widget.newButton{ defaultFile="buttonBack.png", onRelease = buttonBackHandler } group:insert ( buttonBack ) buttonBack.x = 66 buttonBack.y = 710 local scoreHolder = display.newText(myScoreText .. score, 100, 600, native.systemFont, 24) group:insert ( scoreHolder ) scoreHolder:setTextColor(255, 0, 0) end --------------------------------------------------------------ENTER SCENE---------- function scene:enterScene( event ) local group = self.view local floor = display.newImage( "buttonSoundRed.png" ) group:insert ( floor ) floor.x = 512; floor.y = 710 physics.addBody( floor, "static", { friction=0.5 } ) littleM = {} for column = 1, 4 do for row = 1, 4 do littleM[column] = display.newImage( "buttonMute.png", 350 + (column\*50), -400 - (row\*40) ) group:insert ( littleM[column] ) physics.addBody( littleM[column], "dynamic", { density=0.2, friction=0.1, bounce=0.4 } ) end end local bricks = {} local n = 0 local function throwBrick() n = n + 3 bricks[n] = display.newImage( "buttonPlay.png", -20, 140 - (n\*11) ) group:insert ( bricks[n] ) physics.addBody( bricks[n], "dynamic", { density=3.0, friction=0.5, bounce=0.05 } ) bricks[n].isBullet = true bricks[n].angularVelocity = 1 bricks[n]:applyForce( 1600, 0, bricks[n].x, bricks[n].y ) end local function start() timer.performWithDelay( 300, throwBrick, 2 ) end timer.performWithDelay( 3800, start ) --\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*GOOD\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*-- local onTouch = function(event) if event.phase == "began" then event.target.bodyType = "dynamic" timer.performWithDelay( 600, function() event.target:removeSelf() end) end return true end local littleM = {} for column = 1, 18 do for row = 1, 8 do littleM[column] = display.newImage( "buttonMute.png", (11 + (column\*50)), (400 - (row\*40)) ) group:insert ( littleM[column] ) physics.addBody( littleM[column], "static", { density=0.2, friction=0.1, bounce=0.4 } ) littleM[column]:addEventListener("touch", onTouch) end end ----\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*---- end -------------------------------------------------------------------------------------- --------------------------------------------------------------EXIT SCENE---------- function scene:exitScene() for key,obj in pairs(littleM) do obj:removeSelf() obj = nil end end -------------------------------------------------------------------------------------- -- --==\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*[DESTROY SCENE]\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*++-- -- function scene:destroyScene( event ) local group = self.view if buttonHome then buttonHome:removeSelf() buttonHome = nil end if buttonBack then buttonBack:removeSelf() buttonBack = nil end end ---------------------------------------------------------------------------------- scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene
I really hope that you can help me solve this problem
6 months is a long time waiting for this moment.