local FallingCrates
function spawnCrate(event)
--rand = math.random(12)
--if (rand < 6 ) then
Crate1 = display.newImage (“crate.png”);
Crate1.x = 70 + math.random(155)
Crate1.y = -20
Crate1.rotation = 1
physics.addBody (Crate1, {density=0.3,bounce=0.5,friction=0.5})
physics.setGravity (0,4)
end
function scene:createScene (event)
physics.start()
local group = self.view
—Code—
function scene:enterScene( event )
local group = self.view
physics.start()
local rectangle = display.newRect( -70, 467, 1200, 5 )
rectangle:setFillColor(0,0,0)
rectangle.alpha = 0
physics.addBody( rectangle, “static”,{ friction=0.5, bounce=0.3 })
FallingCrates = timer.performWithDelay (500,spawnCrate,10)
Restart:addEventListener (“tap”,Restart)
Menu:addEventListener (“tap”, Menu)
storyboard.purgeScene (“restart”)
storyboard.purgeScene (“menu”)
print( “Game: enterScene event” )
end
How can I remove those random objects falling??.. it seems that I need to make another storyboard to cover the random objects whenever I shift …
… any ideas guys?