how can u remove a collision runtime inside a function like:
Runtime:addEventListener(“collision”, function(event)
if((event.object1.myName == “runnerers” and event.object2.myName ==“flamerss”) or
(event.object1.myName == “flamerss” and event.object2.myName ==“runnerers”)) then
print(“happy”)
if event.object1.myName == “runnerers” then
event.object1:removeSelf()
event.object1.myName = nil
elseif event.object2.myName == “runnerers” then
event.object2:removeSelf()
event.object2.myName = nil
end
end
end)
how to remove this listener after i exit in a scene cause I’m having problems in collision in other scene
Right now I just changing the names in collision objects…but not stopping the collision listener…