Hi,
I creat a TabBar in which there are 3 bars and I put one textfield ( native.newTextField() ) in one scene( not the real scene) while the textfield remove function is also in this scene.
But when i switch to orther bar the textfield still on the screen. 
How can I remove or hide the native textfield when switch in TabBar?
Thanks~~~
Hi,
Do you use the storyboard library ? If yes, in your scene, did you insert your textfield into the self.view group ?
J.
Hi, Jérôme
Actually , I use liberty viewController.lua (written by Gilbert http://developer.coronalabs.com/code/tab-bar ) for tab bar .
So i dont know the real differences between it and storyboard library.
In my code i insert textfield into the group ( display.newGroup() ) defined in the new function in one scene and that not work.
I don’t know this lib in particular, but, as far as I see, there is a cleanUp function that removes the group of the scene and thus the objects that have been inserted into this group. This function should be in every scene/lua file within the new function.
Have you considered to move to Storyboard ? This lib is really straight forward, well documented and it is maintained by the Corona team (http://docs.coronalabs.com/api/library/storyboard/index.html).
Hope this helps,
Jérôme.
oh
I see
When i predefine the textfield variable as {} in main function (global variable)
And then insert it into a group in one tab scene where it is defined as textfield
That works~~~
Jérôme, thanks for your patient help 
Actually i am considering to learn about Storyboard
Thanks again~~~
Hi,
Do you use the storyboard library ? If yes, in your scene, did you insert your textfield into the self.view group ?
J.
Hi, Jérôme
Actually , I use liberty viewController.lua (written by Gilbert http://developer.coronalabs.com/code/tab-bar ) for tab bar .
So i dont know the real differences between it and storyboard library.
In my code i insert textfield into the group ( display.newGroup() ) defined in the new function in one scene and that not work.
I don’t know this lib in particular, but, as far as I see, there is a cleanUp function that removes the group of the scene and thus the objects that have been inserted into this group. This function should be in every scene/lua file within the new function.
Have you considered to move to Storyboard ? This lib is really straight forward, well documented and it is maintained by the Corona team (http://docs.coronalabs.com/api/library/storyboard/index.html).
Hope this helps,
Jérôme.
oh
I see
When i predefine the textfield variable as {} in main function (global variable)
And then insert it into a group in one tab scene where it is defined as textfield
That works~~~
Jérôme, thanks for your patient help 
Actually i am considering to learn about Storyboard
Thanks again~~~