How to remove unwanted 2 MB OpenFeint folder ("OFResources_Universal.bundle") from builds

Corona builds suddenly started including a folder called “OFResources_Universal.bundle” that adds a whopping 2 megabyte (zipped) to the app.

My app does not use OpenFeint.

How do I get rid of this unwanted folder?
[import]uid: 73434 topic_id: 33964 reply_id: 333964[/import]

http://www.ludicroussoftware.com/blog/2012/05/08/remove-unused-libraries-from-corona-apps/ [import]uid: 1560 topic_id: 33964 reply_id: 134996[/import]

Thanks for the tips on how to remove it on Android!

How do I remove it on iOS? Can I simply remove the folder, or will that invalidate signing?

Corona staff: Can you add an option in build.settings to remove this 2MB of waste from the builds?
[import]uid: 73434 topic_id: 33964 reply_id: 135007[/import]

Add this to your build.settings:

settings =  
{  
 iphone =  
 {  
 components = {}  
 }  
}  

See: http://www.coronalabs.com/blog/2012/01/17/tutorial-game-center-integration-ios/ for more info.
[import]uid: 199310 topic_id: 33964 reply_id: 135055[/import]

Rob: I tried adding this to my build.settings file, but the “OFResources_Universal.bundle” folder is still included in my iPhone build. I still need help removing this unnecessary folder.

settings = {  
 iphone = {  
 components = {},  

[import]uid: 73434 topic_id: 33964 reply_id: 135228[/import]

For iOS builds you shouldn’t get the extra library if you are not requiring any of the external libraries. If you are a trial user, you will always get the extra library. [import]uid: 7559 topic_id: 33964 reply_id: 135280[/import]

http://www.ludicroussoftware.com/blog/2012/05/08/remove-unused-libraries-from-corona-apps/ [import]uid: 1560 topic_id: 33964 reply_id: 134996[/import]

Thanks for the tips on how to remove it on Android!

How do I remove it on iOS? Can I simply remove the folder, or will that invalidate signing?

Corona staff: Can you add an option in build.settings to remove this 2MB of waste from the builds?
[import]uid: 73434 topic_id: 33964 reply_id: 135007[/import]

Add this to your build.settings:

settings =  
{  
 iphone =  
 {  
 components = {}  
 }  
}  

See: http://www.coronalabs.com/blog/2012/01/17/tutorial-game-center-integration-ios/ for more info.
[import]uid: 199310 topic_id: 33964 reply_id: 135055[/import]

Rob: I tried adding this to my build.settings file, but the “OFResources_Universal.bundle” folder is still included in my iPhone build. I still need help removing this unnecessary folder.

settings = {  
 iphone = {  
 components = {},  

[import]uid: 73434 topic_id: 33964 reply_id: 135228[/import]

For iOS builds you shouldn’t get the extra library if you are not requiring any of the external libraries. If you are a trial user, you will always get the extra library. [import]uid: 7559 topic_id: 33964 reply_id: 135280[/import]