Use a timer and destoy the object, then use another timer to spawn a new one.
Ue a timer to move the object back to the top of the screen after a fixed period (remember to reset the velocity to 0)
Use a sensor object covering the screen and have the falling object move back to the top of the screen when the collision with the sensor object ends. Again, reset the velocity (but one frame later).
bonus method:
Use an enterframe listener on the object and move it to the top of the screen once Y is > than the bottom of the screen. Again, reset the velocity.
roaming gamer, I am actually just teaching myself by making a game so learning as I go along instead of learning first then doing. I will check out the github you sent me and let you know if it works.
Use a timer and destoy the object, then use another timer to spawn a new one.
Ue a timer to move the object back to the top of the screen after a fixed period (remember to reset the velocity to 0)
Use a sensor object covering the screen and have the falling object move back to the top of the screen when the collision with the sensor object ends. Again, reset the velocity (but one frame later).
bonus method:
Use an enterframe listener on the object and move it to the top of the screen once Y is > than the bottom of the screen. Again, reset the velocity.
roaming gamer, I am actually just teaching myself by making a game so learning as I go along instead of learning first then doing. I will check out the github you sent me and let you know if it works.