That can’t be.
- If the body is dynamic , forces and set velocity functions will move it.
- If the body is kinematic , set velocity functions will move it.
- If the body is static , it is not meant to move and the physics engine will not expect it to.
You must also remember/realize, transition.* and physics are completely ignorant of each other. I’m not even 100% sure if the transition.* changes occur (within a frame) before or after the physics calculations for that frame occur.
Regardless, if you’re trying to achieve some sinusoidal or circular body movement using transition.*, while using physics properties to make the object behave like a platform that pushes or lifts your character… I’m not sure that you can do this in a pleasing manner.
Can you:
a. name some games that have platforms that move like this.
and/or
b. give some example links to videos of other games that have a movement like you’re trying to achieve with this platform? Please also include the time in the video where this happens.