How to run standalone LUA on a computer

Hey,

I have a project that I’m working on and I want it to be across all Corona supported devices as well as some sort of executable on the PC. Does anyone have an idea how you would go about running a lua file through some sort of executable so that it is easy and straight forward for the user to run? Any help is hugely appreciated!

Thanks,

Tyler [import]uid: 111561 topic_id: 29790 reply_id: 329790[/import]

Yeeep, all you need is love :slight_smile:
https://love2d.org/
(Linux and Mac supported) [import]uid: 12704 topic_id: 29790 reply_id: 119506[/import]

Awesome thanks for the response! Installing love now and going to check it out! [import]uid: 111561 topic_id: 29790 reply_id: 119537[/import]

Just remember that while Corona SDK uses Lua, none of the framework “stuff” is Lua, so it won’t work with LOVE. Which means if you’re wanting a Corona SDK-based project to run on a PC as an EXE, you’ll have to wait until CoronaLabs offers that as an option.

LOVE is cool, but it doesn’t have the innards that Corona SDK has, so projects are not compatible.

Jay [import]uid: 9440 topic_id: 29790 reply_id: 119549[/import]

Yeeep, all you need is love :slight_smile:
https://love2d.org/
(Linux and Mac supported) [import]uid: 12704 topic_id: 29790 reply_id: 119506[/import]

Awesome thanks for the response! Installing love now and going to check it out! [import]uid: 111561 topic_id: 29790 reply_id: 119537[/import]

Just remember that while Corona SDK uses Lua, none of the framework “stuff” is Lua, so it won’t work with LOVE. Which means if you’re wanting a Corona SDK-based project to run on a PC as an EXE, you’ll have to wait until CoronaLabs offers that as an option.

LOVE is cool, but it doesn’t have the innards that Corona SDK has, so projects are not compatible.

Jay [import]uid: 9440 topic_id: 29790 reply_id: 119549[/import]

Now that CoronaSDK supports HIDs (Controllers) and can simulate at 1080 and 720 for platforms like OUYA and GameStick, it seems like a no-brainer to start allowing compiling of EXEs for PC and OSX. Is this feature on the roadmap or has anyone found a workaround to do this yet? (I need an app of mine to run on a computer for an installation…)

Corona Labs says native desktop is something they’d like to do, but not necessarily anytime soon. However, HTML5 generation is in beta test, so my hunch is they’ll end up saying “build as HTML5 if you want a desktop game.”

 Jay

Cool, that’s what I figured. Thanks, Jay. You don’t have any thoughts on when HTML5 support might arrive, do you? 

Not sure if that part of the forum is open or not, but if so you can see the progress here:

http://forums.coronalabs.com/forum/637-html5/

 Jay

Wow, very cool, thanks Jay - 

Have you looked at SigmaScript for Android?  Write and Run Lua on the the device. 

Chris

Now that CoronaSDK supports HIDs (Controllers) and can simulate at 1080 and 720 for platforms like OUYA and GameStick, it seems like a no-brainer to start allowing compiling of EXEs for PC and OSX. Is this feature on the roadmap or has anyone found a workaround to do this yet? (I need an app of mine to run on a computer for an installation…)

Corona Labs says native desktop is something they’d like to do, but not necessarily anytime soon. However, HTML5 generation is in beta test, so my hunch is they’ll end up saying “build as HTML5 if you want a desktop game.”

 Jay

Cool, that’s what I figured. Thanks, Jay. You don’t have any thoughts on when HTML5 support might arrive, do you? 

Not sure if that part of the forum is open or not, but if so you can see the progress here:

http://forums.coronalabs.com/forum/637-html5/

 Jay

Wow, very cool, thanks Jay - 

Have you looked at SigmaScript for Android?  Write and Run Lua on the the device. 

Chris