I realize that testing my code to save a Table to a file I have to iterate across each table.pos and convert its content to string by using tostring function. But, if I made a mistake when I tested on the simulator, how can I remove the wrong file created on DocumentsDirectory path, because after I fix the error the previous file still existing on the directory, so I can remove it to start again and see my new results.
I closed simulator, thinking that it will reset that temporary file, but for surprise me, it still in some place and I can’t recreate it again.
So, questions are:
Is this file under DocumentsDirectory created in a simulator folder, where I can delete it?
Is there any file function to force file deleting from LUA code?
Any good example on how to save and load a table, my intention is to create SaveScoreTable and LoadScoreTable functions. So a ScoreList table is create containing at least playerName, levelPlayed, Score, extras
There was some misspelling in the previous post, so I put it again.
Hi all,
I realize that testing my code to save a Table to a file I have to iterate across each table.pos and convert its content to string by using tostring function. But, if I made a mistake when I tested on the simulator, how can I remove the wrong file created on DocumentsDirectory path, because after I fixed the error the previous file still existing on the directory, so I can’t remove it to start again and see my new results.
I closed simulator, thinking that it will reset that temporary file, but for surprise me, it still in some place and I can’t recreate it again.
So, questions are:
Is this file under DocumentsDirectory created in a simulator folder, where I can delete it?
Is there any file function to force file deleting from LUA code?
Any good example on how to save and load a table, my intention is to create SaveScoreTable and LoadScoreTable functions. So a ScoreList table is create containing at least playerName, levelPlayed, Score, extras