How would one save variable data in a scene, in a way that persists even after a garbage collection.
For example should the “scene.returnButtonScenePath” remain valid across the life of the scene, even if the garbage collector kicks in and purges the scene?
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
scene.returnButtonScenePath = "asdf"
[import]uid: 140210 topic_id: 26290 reply_id: 326290[/import]