There are several ways to access objects in other scenes but there is a huge caveat…
You have to not destroy the off screen scene while it’s off screen. If your scene gets destroyed it doesn’t matter if you can change things or not. So lets say you’re keeping the scene in memory.
Your options are:
Globals. Globals are of course bad if you don’t know what you’re doing.
My mistake was using Globals in scene:Create, that’s why that change in my example didn’t work. I moved the change command to scene:Show and it works now.
There are several ways to access objects in other scenes but there is a huge caveat…
You have to not destroy the off screen scene while it’s off screen. If your scene gets destroyed it doesn’t matter if you can change things or not. So lets say you’re keeping the scene in memory.
Your options are:
Globals. Globals are of course bad if you don’t know what you’re doing.
My mistake was using Globals in scene:Create, that’s why that change in my example didn’t work. I moved the change command to scene:Show and it works now.