Hi,
I have some physical objects which keep going “forever”, problem is that after some time they
begin move too fast. And that’s of course because force is applied during collisions.
But i would like to have those objects maintain about same velocity all the time. As far I know there
is no direct way to do this, or is there?
If not, what could be best work around for that?
One solution what I have been thinking is to add damping to slow down objects, then check velocity
after each collision and add needed force to maintain certain speed.
Thanks in advance [import]uid: 78572 topic_id: 13918 reply_id: 313918[/import]
