How to set up OpenFeint?

Hey community)

I have an urgent need to set up OpenFeint support in a game and im quite confused in all this… I read Peach’s tutorial on Openfeint, but i dont know if i should use those functions, because of API changes recently

So, how should i call my leaderboard and achievements?
with this(for leaderboard):
[lua]function setOFScore(score)
gameNetwork.request( “setHighScore”, { leaderboardID=of_leaderboard, score=score, displayText="" } )
gameNetwork.show( “highscore”, of_leaderboard )
end[/lua]
or this:
[lua]function setHighScore( lbID, points )
if onDeviceGO then
gameNetwork.setHighScore( lbID, numScore)
else
print(“highscore called”)
end
end[/lua]

and for achievements should i use them like this?:
[lua] gameNetwork.unlockAchievement(121212)[/lua]

Any help will be appreciated [import]uid: 16142 topic_id: 20164 reply_id: 320164[/import]

Hey @Dark,

passing here just to say thanks for hearing us! :slight_smile:

I cannot help you with this setup as I`ve never been using any of this as yet but am sure you and Jake will get it running beautifully!
Best o luck mate and am looking forward your success as well!

Lets keep going.

PS: When you finally be cracking easy way the OF setup maybe I`ll ask you how to do so too! :wink:
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 20164 reply_id: 78764[/import]

when i will be sure that i done openfeint right we will submit this update [import]uid: 16142 topic_id: 20164 reply_id: 78766[/import]

Hey, Darkconsoles, check this out:

http://ipad.about.com/od/iPad-App-Dev/a/How-To-Add-OpenFeint-Using-Corona-SDK.htm

When I implemented Openfeint, the how-to described in the article was all I needed. (Thanks Burhan for posting it on this thread!)

Naomi [import]uid: 67217 topic_id: 20164 reply_id: 78775[/import]