I don’t understand what you are trying to achieve using parallax, I did some quick search on understanding the term better but I still am not too sure what you are trying to do.
Quick search found “parallax is used to provide a sense of “distance” between the camera and moving objects that recede back”, which wouldn’t that be just done using “scale” as shown in the CastleDemo to show depth and layers popping out and getting further and closer away depending on going up and down layers. What I learned using the MTE to make good use out of the “faux 3-d” you need to use tricks of the trade graphics to add depth or abuse MTE layers and scale to add depth like walls as shown in castle Demo but almost need to do a “birds eye perspective” to make it work properly (which can’t really be achieved from your game angle being at a 45 degrees? because how do you make that pop out while making it look natural)
Thank you for your help, Azmar. In fact, what I’m trying to achieve is the exact same thing as the Sonic sample. But even by copying/pasting the settings to my game, it doesn’t work.
I don’t understand what you are trying to achieve using parallax, I did some quick search on understanding the term better but I still am not too sure what you are trying to do.
Quick search found “parallax is used to provide a sense of “distance” between the camera and moving objects that recede back”, which wouldn’t that be just done using “scale” as shown in the CastleDemo to show depth and layers popping out and getting further and closer away depending on going up and down layers. What I learned using the MTE to make good use out of the “faux 3-d” you need to use tricks of the trade graphics to add depth or abuse MTE layers and scale to add depth like walls as shown in castle Demo but almost need to do a “birds eye perspective” to make it work properly (which can’t really be achieved from your game angle being at a 45 degrees? because how do you make that pop out while making it look natural)
Thank you for your help, Azmar. In fact, what I’m trying to achieve is the exact same thing as the Sonic sample. But even by copying/pasting the settings to my game, it doesn’t work.