I am creating an endless runner in which our character has to navigate through a tunnel while dodging the boundary of tunnel which is supposed to be random like it gets bigger and then smaller and so on but in a random manner. I am new so i can’t figure out how to do it. Any kind of help will be highly appreciated
Is the boundary just one side, two sides, or is it all the sides? For one side its easy, just do:
math.randomseed(os.time()) local function changePlace() boundary.x = math.random(10, 100) boundary.y = math.random(100, 200) end Runtime:addEventListener("enterFrame", changePlace)
For more than one just make a table, insert them, and then do the same thing.
Here is some documentation:
Is the boundary just one side, two sides, or is it all the sides? For one side its easy, just do:
math.randomseed(os.time()) local function changePlace() boundary.x = math.random(10, 100) boundary.y = math.random(100, 200) end Runtime:addEventListener("enterFrame", changePlace)
For more than one just make a table, insert them, and then do the same thing.
Here is some documentation: