Hey guys,
I have in my project a scenario, that the “manager object” spawns images (like particles)
The problem im having is that those spawned particles are being spawned infront of the scene and covering the HUD of the game, how can I spawn those particles but make sure they remain behind the hud?
Or at least at the same “z depth” of their spawner.
EDIT:
Iv’e tried to spawn the images and add them to the group, and thus maybe they will be in the same layer
But the function that spawns the images is located in a different Lua file, and I can’t get access to the group from the main.lua file
Roy.