I have a game level with some static objects on screen. I also have an object with a physics body (dynamic) which can be moved around by screen touch. When the object collides with another physics static object the physics body stops on the other object and can not “break” through the outside of the other object. But when I move my finger exact over the static objects mid the dynamic object “jumps” to the center of the static object.
How can I prevent the object from doing this? It should not be “enter” the other object.
Thx for your help!