Hey I’m trying to stop 2 for but when I use break it only stop the secound for but the first for stars again
for i = 0, 4, 1 do
for y = 0, 6, 1 do
if y == 3 then
break
end
print(y)
end
end
this is what the terminal shows
2012-12-11 14:30:36.222 Corona Simulator[55149:f03] 0
2012-12-11 14:30:36.223 Corona Simulator[55149:f03] 1
2012-12-11 14:30:36.223 Corona Simulator[55149:f03] 2
2012-12-11 14:30:36.227 Corona Simulator[55149:f03] 0
2012-12-11 14:30:36.227 Corona Simulator[55149:f03] 1
2012-12-11 14:30:36.231 Corona Simulator[55149:f03] 2
2012-12-11 14:30:36.231 Corona Simulator[55149:f03] 0
2012-12-11 14:30:36.232 Corona Simulator[55149:f03] 1
2012-12-11 14:30:36.232 Corona Simulator[55149:f03] 2
2012-12-11 14:30:36.233 Corona Simulator[55149:f03] 0
2012-12-11 14:30:36.233 Corona Simulator[55149:f03] 1
2012-12-11 14:30:36.234 Corona Simulator[55149:f03] 2
2012-12-11 14:30:36.234 Corona Simulator[55149:f03] 0
2012-12-11 14:30:36.234 Corona Simulator[55149:f03] 1
2012-12-11 14:30:36.234 Corona Simulator[55149:f03] 2
anyone can tell me how to stop this two for when the first y == 3 is fired ? [import]uid: 23063 topic_id: 33870 reply_id: 333870[/import]
Maybe use a bool to stop the whole thing.
local breakAllLoops = false
for i = 0, 4, 1 do
if breakAllLoops then
break
end
for y = 0, 6, 1 do
if breakAllLoops then
break
end
if y == 3 then
breakAllLoops = true
break
end
print(y)
end
end
It’s a bit ugly, but should work [import]uid: 84115 topic_id: 33870 reply_id: 134632[/import]
Thaanks, this works!
[import]uid: 23063 topic_id: 33870 reply_id: 134633[/import]
Glad to hear.
Out of interest, was this just for you to test out how ‘break’ works? I’m struggling to see why the second for loop goes up to 6 if you want it to break at 3. [import]uid: 84115 topic_id: 33870 reply_id: 134634[/import]
I’m doing an TD game that check hit box for collisions and I’m trying to make a gameover when the enemies hit an object
so when the enemies hit this object I will call an function to make the gameover of my game and I need stop this testing of hit box after gameover’s function is called
don’t know if you understand what i’m trying to do… besides my english isn’t so good :T
sorry any misstake
thanks [import]uid: 23063 topic_id: 33870 reply_id: 134637[/import]
Maybe use a bool to stop the whole thing.
local breakAllLoops = false
for i = 0, 4, 1 do
if breakAllLoops then
break
end
for y = 0, 6, 1 do
if breakAllLoops then
break
end
if y == 3 then
breakAllLoops = true
break
end
print(y)
end
end
It’s a bit ugly, but should work [import]uid: 84115 topic_id: 33870 reply_id: 134632[/import]
Thaanks, this works!
[import]uid: 23063 topic_id: 33870 reply_id: 134633[/import]
Glad to hear.
Out of interest, was this just for you to test out how ‘break’ works? I’m struggling to see why the second for loop goes up to 6 if you want it to break at 3. [import]uid: 84115 topic_id: 33870 reply_id: 134634[/import]
I’m doing an TD game that check hit box for collisions and I’m trying to make a gameover when the enemies hit an object
so when the enemies hit this object I will call an function to make the gameover of my game and I need stop this testing of hit box after gameover’s function is called
don’t know if you understand what i’m trying to do… besides my english isn’t so good :T
sorry any misstake
thanks [import]uid: 23063 topic_id: 33870 reply_id: 134637[/import]