So here’s a newbie game developer question. Lets say I’m extending the map used in tutorial where each screen holds 10x15 tiles. Lets say I want the character to be able to run through 10 screens worth of platform stuff.
Should I define my map as 10x150 size and build it all into a single file and then use the Lime map:move(xDelta, yDelta) funtion?
or should I define 10 pieces of 10x15 maps?
which one is better for performance & stability? I like the first option but I want to know what my limits are.
Thanks much for your guidance. [import]uid: 11904 topic_id: 4710 reply_id: 304710[/import]