In my puzzle block game, when each row or column is filled, it creates a fake tile over the real tile and the fake tiles all transition at once and disappears.
What i am trying to achieve is I want to transition each individual tiles and not the whole row or column at once.
for i=1, #completed do local fakeTile = display.newSprite(uiSheet, {frames={uiSheetInfo:getFrameIndex("tile")}}) fakeTile.x = tiles[completed[i]].x fakeTile.y = tiles[completed[i]].y fakeTile.width = tiles[completed[i]].width fakeTile.height = tiles[completed[i]].height fakeTile:setFillColor(utils.tileColours[colour][1], utils.tileColours[colour][2], utils.tileColours[colour][3]) tileGroup:insert(fakeTile) tiles[completed[i]].tile = 0 tiles[completed[i]].colour = 0 tiles[completed[i]]:setFillColor(utils.defaultColour[1], utils.defaultColour[2], utils.defaultColour[3], utils.defaultColour[4]) -- Then trans trans\_tiles[#trans\_tiles+1] = transition.to(fakeTile, { time=600, xScale=0.01, yScale=0.01, alpha=0, onComplete=function() display.remove(fakeTile) fakeTile = nil checkForShapes() end }) end