The description for audio event.completed doesn’t make sense to me. How do you use this?
I’d like to call on a function when a sound completes. [import]uid: 98652 topic_id: 17640 reply_id: 317640[/import]
The description for audio event.completed doesn’t make sense to me. How do you use this?
I’d like to call on a function when a sound completes. [import]uid: 98652 topic_id: 17640 reply_id: 317640[/import]
See how in the example here it states onComplete = 0 ?
http://developer.anscamobile.com/reference/index/audioplay
Well, say you have a function called printSomething and you want it to happen when the audio is done, you would say;
[lua]onComplete = printSomething[/lua]
That calls the function.
Eg;
[lua]backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1, fadein=5000, onComplete=printSomething } )[/lua]
Peach
[import]uid: 52491 topic_id: 17640 reply_id: 67124[/import]
Thanks for the reply, this works well.
I was confused by the entry for audio.complete [import]uid: 98652 topic_id: 17640 reply_id: 67159[/import]
Happy to help 
Peach [import]uid: 52491 topic_id: 17640 reply_id: 67230[/import]