Hi wow can i make old SpriteSheet animation work with dynamic scaling (if its possible)?
local screenGroup = self.view helicopterSpriteSheet = sprite.newSpriteSheet("helicopters.png", 97, 55) helicopterSprites = sprite.newSpriteSet(helicopterSpriteSheet, 1, 8) sprite.add(helicopterSprites, "helicopters", 1, 8, 600, 0) shape3 = { 39.5, 9.5 , 31.5, 17.5 , 3.5, 17.5 , -4.5, 1 , 3.5, -17.5 , 21.5, -16.5 , 30.5, -11.5 , 39.5, 0.5 } helicopter = sprite.newSprite(helicopterSprites) helicopter.x = -80 helicopter.y = 350 helicopter:prepare("helicopters") helicopter:play() helicopter.collided = false helicopter.name = "helicopterplayer" physics.addBody(helicopter, "dynamic", {density=.1, bounce=0.1, friction=.2, shape = shape3 ,filter=playerCollisionFilter } ) helicopter.gravityScale = 0.0 helicopterIntro = transition.to(helicopter,{time=2000, x=150, onComplete=helicopterReady}) screenGroup:insert(helicopter)
Thanks