Hi,
My game mainly uses collision filters and I have a case where ray casting has enabled another type of weapon (think sniper where it is instant) but I cannot use the collision detection filters to confirm what is allowed and what isn’t ??
I think I may end up having to see what object the ray cast hit, and then do a bunch of if, then, else etc which essentially duplicates what is in the collision filters… so it would either be great to read these out (which you can’t) or have ray casting use them too.
Any tips on what to do here?
G