How to use image in scene1 in scene2 without re-creating it using storyborad

Please, Assist me

I’m developing a game using storyboard.  

Please how can I use object on a a particular Scene in another Scene eg using image in scene1 in scene2

Note: The game has to work with selection of tools to fight and the toolbox is on a separate Scene

No matter the Scene you are, You can go to the toolbox(scene on it own) to select tool without reseting the stage

It sounds like you are needing what’s referred to as a HUD (Heads Up Display), in other words, the User Interface bits that are always on the screen (Health, controls, etc.).  Simply don’t put that item in the scene’s group.  It will float above the rest of the scenes.  It might be best to create it in main.lua and store a reference to it in a data table that all the scenes can access (see this blog: http://www.coronalabs.com/blog/2013/05/28/tutorial-goodbye-globals/).   Then you can show/hide it as needed using the .isVisible flag.  

In fact you could construct a very complex HUD and put all the elements in a display group and just show/hide the group as you need it.  Remember any display object that is *NOT* in a scene’s group is stacked above the scene and is always there.

It sounds like you are needing what’s referred to as a HUD (Heads Up Display), in other words, the User Interface bits that are always on the screen (Health, controls, etc.).  Simply don’t put that item in the scene’s group.  It will float above the rest of the scenes.  It might be best to create it in main.lua and store a reference to it in a data table that all the scenes can access (see this blog: http://www.coronalabs.com/blog/2013/05/28/tutorial-goodbye-globals/).   Then you can show/hide it as needed using the .isVisible flag.  

In fact you could construct a very complex HUD and put all the elements in a display group and just show/hide the group as you need it.  Remember any display object that is *NOT* in a scene’s group is stacked above the scene and is always there.