Hi everyone,
Can someone that knows how to use TexturePacker please give a noob friendly explanation? For instance, we have been using Flash (to export .swf files) and Spriteloq (import .swf files and pack them into spritesheets) to create spritesheets which we then use in our game, but we have decided to try out Texture Packer due to issues with retina graphics/ high res sprites.
Is there a user-friendly explanation on how to actually create and export spritesheets using TexturePacker? We are new to game development, and the command line docs for TexturePacker appear to be aimed at experienced users.
Thanks. [import]uid: 52069 topic_id: 15997 reply_id: 315997[/import]