How to work with storyboards?

Hello,
I recently coded a small game in lua. (This is my first game - I recently tried to catch this language online as I only some basic knowledge of c++ done in school)

I was surfing around too see how to create buttons and all , and I got an eye on storyboard.
I read about what story board is and all. Now I am really confused whether I should now implement storyboard to my code or not? I only have 1 main.lua and scores.lua file in game(scores.lua manages saving and displaying score and all).

Now I was thinking to get a main screen and game over screen. So I some how managed to get the 2 screens in main.lua (with transitions ofc).
So should I flip to storyboards?
Does storyboard affects the internal processing of game (like game speed/memory leaks and all?)

On contrary, I was thinking to keep this game without storyboards (ofc if it does not affect processing of game), and come up with storyboards in future builds onwards.

If storyboard is necessary, is there any sample app that shows working of storyboard?
These storyboards seem really confusing to me. And I have learnt the entire lua language watching and reading tutorials online.

Please guide me. I’m really confused.

Are you aware that Storyboard is old tech and has been replaced by the composer scene. If you are just starting to think storyboard, it might be more advisable to use the time and energy looking at composer as that is the current scene management offered by corona. (storyboard is still available but they replaced it with composer so any future improvements will be done to composer ).

It’s not too different from storyboard.

personally using composer allows a natural code separation  to occur therefore gives me more chance to organise my code.

T

My first app I didn’t understand scene managers and I built it all in one really big main.lua.  That code quickly became impossible to manage.

I would say if you have more than one scene, it’s worth using a scene manager.

Rob

Thank you so much for your reply.
I’ll try using scene manager in my code now.

Is there any sample app available that shows how actually scene managers work? This will help me see how to adopt scene managers in already-built app.

Yes:  In the SampleCode folder installed with the SDK:  SampleCode/Interface/Composer

Thank you so much Rob. This made understanding composers more easy for me.
Thank you.

Are you aware that Storyboard is old tech and has been replaced by the composer scene. If you are just starting to think storyboard, it might be more advisable to use the time and energy looking at composer as that is the current scene management offered by corona. (storyboard is still available but they replaced it with composer so any future improvements will be done to composer ).

It’s not too different from storyboard.

personally using composer allows a natural code separation  to occur therefore gives me more chance to organise my code.

T

My first app I didn’t understand scene managers and I built it all in one really big main.lua.  That code quickly became impossible to manage.

I would say if you have more than one scene, it’s worth using a scene manager.

Rob

Thank you so much for your reply.
I’ll try using scene manager in my code now.

Is there any sample app available that shows how actually scene managers work? This will help me see how to adopt scene managers in already-built app.

Yes:  In the SampleCode folder installed with the SDK:  SampleCode/Interface/Composer

Thank you so much Rob. This made understanding composers more easy for me.
Thank you.