@IndeedYes08
Not sure if this is what you are after but I display my game score as follows:
local digit1Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit1Anim.x = 106
digit1Anim.y = 42
localGroup:insert(digit1Anim)
local digit2Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit2Anim.x = 128
digit2Anim.y = 42
localGroup:insert(digit2Anim)
local digit3Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit3Anim.x = 150
digit3Anim.y = 42
localGroup:insert(digit3Anim)
local digit4Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit4Anim.x = 172
digit4Anim.y = 42
localGroup:insert(digit4Anim)
local digit5Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit5Anim.x = 194
digit5Anim.y = 42
localGroup:insert(digit5Anim)
local digit6Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }
digit6Anim.x = 216
digit6Anim.y = 42
localGroup:insert(digit6Anim)
-- ------------------
-- updateScoreDisplay
-- ------------------
function updateScoreDisplay()
if numScore \< 10 then
digit6Anim:stopAtFrame(numScore + 1)
digit5Anim:stopAtFrame(1)
digit4Anim:stopAtFrame(1)
digit3Anim:stopAtFrame(1)
digit2Anim:stopAtFrame(1)
digit1Anim:stopAtFrame(1)
elseif numScore \< 100 then
digit6Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)
digit5Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)
digit4Anim:stopAtFrame(1)
digit3Anim:stopAtFrame(1)
digit2Anim:stopAtFrame(1)
digit1Anim:stopAtFrame(1)
elseif numScore \< 1000 then
digit6Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)
digit5Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)
digit4Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)
digit3Anim:stopAtFrame(1)
digit2Anim:stopAtFrame(1)
digit1Anim:stopAtFrame(1)
elseif numScore \< 10000 then
digit6Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)
digit5Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)
digit4Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)
digit3Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)
digit2Anim:stopAtFrame(1)
digit1Anim:stopAtFrame(1)
elseif numScore \< 100000 then
digit6Anim:stopAtFrame(tostring(numScore):sub(5,5) + 1)
digit5Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)
digit4Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)
digit3Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)
digit2Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)
digit1Anim:stopAtFrame(1)
elseif numScore \< 1000000 then
digit6Anim:stopAtFrame(tostring(numScore):sub(6,6) + 1)
digit5Anim:stopAtFrame(tostring(numScore):sub(5,5) + 1)
digit4Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)
digit3Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)
digit2Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)
digit1Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)
end
end
[import]uid: 7863 topic_id: 4994 reply_id: 16247[/import]