How would I create a scrolling score

How would I create a scrolling score (like slots) using .png 0-9 number png’s?

Even if I cant give the illusion of scroll, how would I just constantly display my score using these images?

Hope that makes sense. Complete newb question. Thanks a lot for any help!

-Kyle [import]uid: 9968 topic_id: 4994 reply_id: 304994[/import]

@IndeedYes08

Not sure if this is what you are after but I display my game score as follows:

local digit1Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit1Anim.x = 106  
 digit1Anim.y = 42  
  
 localGroup:insert(digit1Anim)  
 local digit2Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit2Anim.x = 128  
 digit2Anim.y = 42  
  
 localGroup:insert(digit2Anim)  
  
 local digit3Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit3Anim.x = 150  
 digit3Anim.y = 42  
  
 localGroup:insert(digit3Anim)  
  
 local digit4Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit4Anim.x = 172  
 digit4Anim.y = 42  
  
 localGroup:insert(digit4Anim)  
  
 local digit5Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit5Anim.x = 194  
 digit5Anim.y = 42  
  
 localGroup:insert(digit5Anim)  
 local digit6Anim = movieclip.newAnim{ "images/number0.png", "images/number1.png", "images/number2.png", "images/number3.png", "images/number4.png", "images/number5.png", "images/number6.png", "images/number7.png", "images/number8.png", "images/number9.png" }  
  
 digit6Anim.x = 216  
 digit6Anim.y = 42  
  
 localGroup:insert(digit6Anim)  
-- ------------------  
-- updateScoreDisplay  
-- ------------------  
  
function updateScoreDisplay()  
  
 if numScore \< 10 then  
  
 digit6Anim:stopAtFrame(numScore + 1)  
 digit5Anim:stopAtFrame(1)  
 digit4Anim:stopAtFrame(1)  
 digit3Anim:stopAtFrame(1)  
 digit2Anim:stopAtFrame(1)  
 digit1Anim:stopAtFrame(1)  
  
 elseif numScore \< 100 then  
  
 digit6Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)  
 digit5Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)  
 digit4Anim:stopAtFrame(1)  
 digit3Anim:stopAtFrame(1)  
 digit2Anim:stopAtFrame(1)  
 digit1Anim:stopAtFrame(1)  
  
 elseif numScore \< 1000 then  
  
 digit6Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)  
 digit5Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)  
 digit4Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)  
 digit3Anim:stopAtFrame(1)  
 digit2Anim:stopAtFrame(1)  
 digit1Anim:stopAtFrame(1)  
  
 elseif numScore \< 10000 then  
  
 digit6Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)  
 digit5Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)  
 digit4Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)  
 digit3Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)  
 digit2Anim:stopAtFrame(1)  
 digit1Anim:stopAtFrame(1)  
  
 elseif numScore \< 100000 then  
  
  
 digit6Anim:stopAtFrame(tostring(numScore):sub(5,5) + 1)  
 digit5Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)  
 digit4Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)  
 digit3Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)  
 digit2Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)  
 digit1Anim:stopAtFrame(1)  
  
 elseif numScore \< 1000000 then  
  
 digit6Anim:stopAtFrame(tostring(numScore):sub(6,6) + 1)  
 digit5Anim:stopAtFrame(tostring(numScore):sub(5,5) + 1)  
 digit4Anim:stopAtFrame(tostring(numScore):sub(4,4) + 1)  
 digit3Anim:stopAtFrame(tostring(numScore):sub(3,3) + 1)  
 digit2Anim:stopAtFrame(tostring(numScore):sub(2,2) + 1)  
 digit1Anim:stopAtFrame(tostring(numScore):sub(1,1) + 1)  
 end  
end  
  

[import]uid: 7863 topic_id: 4994 reply_id: 16247[/import]