How would you approach building a game level like this?

I’m building something similar to Super Stick Man Golf 2 (see screenshot) where levels are not tile-based, and they are incredibly smooth: the ball slides through the ground without any “hiccups”.

What tools do you suggest for building such levels? Please comment on the functionality (making the physics engine work) and the visual (making things pretty) aspect.

Thanks!

What about LevelHelper?

http://www.gamedevhelper.com/levelhelper/

I’m lazy so given the fact that the entire content is on the same screen (ie: no scrolling) I would simply make that bottom piece an image and then use particle helper to outline the areas and add it as a footer (wall) using the physics object.

But like i say i am lazy when it comes to that stuff. ingemar is right about levelhelper it is pretty cool.

Hey, thanks for the tips. I’ve downloaded the trial for level helper to see what it is about.

Christopher, the level I’m showing you is actually scrolling only I zoomed out all the way for the screenshot. But this is one of the smaller levels. On a regular level you have to scroll pretty much all the way.

I have used the lazy method on scroll games before just built a footer 512x256 and tiled them across worked pretty well.

I find this works better for the games I built with that method as I could add parts that are sensors to allow the object to move through but bounce on top.

Level helper is pretty good and will so exactly what you need and if you want to make it easier go grab million tile engine it’s pretty sweet for this kind of thing too

I just had a public chat with the MTE author on this very forum where he said hewould not be selling/maintaining MTE anymore very unfortunate…

@chillfok, you might want to try Corona Composer.  (Window->Corona Composer)  CMD-2 on Macs, CTRL-2 on Windows.

It’s available in an open beta to Pro’s right now with the latest daily builds.

Rob

Hi Rob, thanks for the suggestion. I tried Corona Composer a few days ago but it’s way too young for using it in production. I frequently got the app in an unstable state where I had to restart it in order to continue working so I’m going to wait until it’s out of beta. Also, it doesn’t seem to support bezier curves which I will be needing for this. Odd coincidence: the Composer icon is the same “pen” as the bezier curve tool in Illustrator so I immediately thought “oh cool, I can do curves with this!”

What about LevelHelper?

http://www.gamedevhelper.com/levelhelper/

I’m lazy so given the fact that the entire content is on the same screen (ie: no scrolling) I would simply make that bottom piece an image and then use particle helper to outline the areas and add it as a footer (wall) using the physics object.

But like i say i am lazy when it comes to that stuff. ingemar is right about levelhelper it is pretty cool.

Hey, thanks for the tips. I’ve downloaded the trial for level helper to see what it is about.

Christopher, the level I’m showing you is actually scrolling only I zoomed out all the way for the screenshot. But this is one of the smaller levels. On a regular level you have to scroll pretty much all the way.

I have used the lazy method on scroll games before just built a footer 512x256 and tiled them across worked pretty well.

I find this works better for the games I built with that method as I could add parts that are sensors to allow the object to move through but bounce on top.

Level helper is pretty good and will so exactly what you need and if you want to make it easier go grab million tile engine it’s pretty sweet for this kind of thing too

I just had a public chat with the MTE author on this very forum where he said hewould not be selling/maintaining MTE anymore very unfortunate…

@chillfok, you might want to try Corona Composer.  (Window->Corona Composer)  CMD-2 on Macs, CTRL-2 on Windows.

It’s available in an open beta to Pro’s right now with the latest daily builds.

Rob

Hi Rob, thanks for the suggestion. I tried Corona Composer a few days ago but it’s way too young for using it in production. I frequently got the app in an unstable state where I had to restart it in order to continue working so I’m going to wait until it’s out of beta. Also, it doesn’t seem to support bezier curves which I will be needing for this. Odd coincidence: the Composer icon is the same “pen” as the bezier curve tool in Illustrator so I immediately thought “oh cool, I can do curves with this!”