Here’s a problem I’m working on and thought I’d ask how other folks would handle it.
Two characters walk up to each other. On collision they stop moving. (This bit is fairly straight forward to do).
They then start to deal damage to each other. So each character is dealing and receiving damage. When one actors health reaches 0 - he dies.
One method I thought of was to fire invisible bullets out from each actor as bullets are pretty easy to do and test for. How would you do it? 
Thanks
Tom [import]uid: 55068 topic_id: 10877 reply_id: 310877[/import]