Hoping somebody has experience with this and can save me a bit of time actually having to try it out.
We’ve picked up a client who’s wanting a game producing for iPad, that will play offline, but they’re not wanting to publish through the app store. I have very limited knowledge of Apple distribution but as far as I understand it, if we build in Corona and compile as a native iOS app, to not publish through the app store means needing an enterprise license to distribute ad-hoc, and this will only allow 100 installs…?
Now some time ago, probably a good 6 years now, I remember building a ‘webapp’. Basically a web page that incorporated a few meta tags that tells iOS Safari to offer a download option. Downloading saves the page and assets locally and drops a shortcut on the home screen, which launches the local copy in full screen.
Assuming this is still a thing, I’m thinking then that to get around the licensing thing, we could compile to HTML build, hack the meta tags into the resulting page, and iPad would let iPad users save a local copy to launch full screen like any other app…
Firstly then, does anybody know if this is still a thing, and if Corona HTML builds do indeed work properly this way?
Secondly, does anybody know how this affects file access? Corona has the shared folders for creating cache files etc in, which we’d like to still use for saving scores. Not sure how a webapp download would affect this though?
And thirdly, would the Corona networking functions still work as a webapp? Although the game is to be played offline, we’d like to periodically check for a connection and synchronise those scores when one is available.
Much appreciated.