I don't need no stinky OpenFeint and Facebook

As I asked in my other topic in the bug report forum, I thought I try it here again.

I discovered, that my 600kb app comes back from server as an 8MB app, because it is loaded with Facebook, Twitter, Gamecenter (is it even integrated yet?), OpenFeint and who knows what not yet of other files.

Why I have to submit an app fully loaded with crap that I don’t even use?

And don’t tell me, that I “just have to delete it”, because I have no clue, what can be deleted and what not.

So here it is, my Feature Request: Can we please have the CHOICE to say, which social network solutions we want to have been integrated into our apps (if any at all)? [import]uid: 6587 topic_id: 6122 reply_id: 306122[/import]

I think I read that you can choose not to include OpenFeint, but I have no idea how to control that so I’d love for someone to come on this thread and explain. [import]uid: 12108 topic_id: 6122 reply_id: 20960[/import]

In older builds (when Game Edition was separate) OpenFeint was always included. Now, Corona parses the project and only links OpenFeint if you reference the library. [import]uid: 5742 topic_id: 6122 reply_id: 20968[/import]

I have absolutely no reference to any of those in my project, but even if I only add a background image to a project and build it, I get back an 8MB file with all the OpenFeint and other files. [import]uid: 6587 topic_id: 6122 reply_id: 20975[/import]

Well Hunnenkoenig, my project is 1,1 mb big and it becomes 3,2 mb for a universal app or a 2.3 mb apk file. So you MUST have references in your app to these features somehow. I use 268 at the moment. [import]uid: 5712 topic_id: 6122 reply_id: 20977[/import]

Or you misinterpret 8mb with 800 kb. [import]uid: 5712 topic_id: 6122 reply_id: 20978[/import]

I use SpriteGrabber and DirectorClass and I have module(…, package.seeall) in my pages, but that’s all.

And no, I don’t misinterprate the size, because it is hard to misinterprate “8MB” in the “Get Info” if I click the file.

Even the “Fishies” app becomes 7,7MB after building it, full of OpenFeint and Facebook files. [import]uid: 6587 topic_id: 6122 reply_id: 20982[/import]

+1 for an include/exclude config file for the compiler!

[import]uid: 6645 topic_id: 6122 reply_id: 20997[/import]

@Hunnenkoenig, do you use a subscribed version of Corona or are you running it in the free mode? Because I can’t confirm your file sizes at all. [import]uid: 5712 topic_id: 6122 reply_id: 20998[/import]

I am in free mode yet. [import]uid: 6587 topic_id: 6122 reply_id: 21096[/import]

I have the same problem in Free Mode. I am reluctant to purchase the full version if it has this issue, but if other users can confirm that this is not an issue when building with the paid version, I will trust that and will continue with my plan to purchase Corona once I have my first project developed. [import]uid: 32962 topic_id: 6122 reply_id: 21266[/import]

The corona binary is about 1.3 with universal support. OpenFeint is now an option and it does add a bunch of stuff and that happens in xcode as well. As for integrating Facebook and Twitter, those are optional too.

Remember that Corona will ‘bundle’ everything in the directory just like Xcode does. That’s why Xcode is needed. If you have ancillary files in the folder where your project is, they will be picked up by the xcode build tool and package them into an app. Just as if you did it in obj-c.

Make sure that your project folder contains the necessary files only.

As for 8MB on trial mode, well… there is the trail logic etc and all that goes away with the subscription.

Carlos

[import]uid: 24 topic_id: 6122 reply_id: 21292[/import]

And if it is “optional” like you say, where do I choose them? [import]uid: 6587 topic_id: 6122 reply_id: 21301[/import]

you don’t. you just don’t add them to the project

local of = require(‘openfeint’) << don’t add that… same for facebook or twitter…

c. [import]uid: 24 topic_id: 6122 reply_id: 21304[/import]

Ok, maybe I didn’t express myself clear: I didn’t add or reference any of those features to/in my app.

My app is 600 kb and no word about OpenFeint in it. There are also other problems, which I made a topic about in the Build on Device forum and also emailed to support, but this is not the topic here.

It can’t be right to get those files in the free mode, if it is not in the paid version, like you say. It is illogical.

Please read the other topic too, if you want to know, what I experience.

Anyway: something is wrong. Either your server sends me files by mistake/misconfiguration, which I don’t need, or if it is not a bug, then the free version of Corona was made by monkeys :stuck_out_tongue: [import]uid: 6587 topic_id: 6122 reply_id: 21307[/import]

Perhaps someone who has the paid version could end this debate by compiling one of the sample projects with both the free version and the paid version and posting the file sizes here for comparison. [import]uid: 32962 topic_id: 6122 reply_id: 21312[/import]

Well, we are known to be a bunch of monkeys … wait, wasn’t there a tv show called the Monkeys… Oh yeah yeah we are the monkeys…dadadadadadada…

do you have a project you can send me to look at ? and what are the contents of your folder where main.lua is… send me that as well…

C. [import]uid: 24 topic_id: 6122 reply_id: 21321[/import]

Carlos, I have sent the files to seanh in the morning GMT+1 (case 3354). I explained everything in the mail and in this topic: http://developer.anscamobile.com/forum/2011/02/06/my-build-comes-back-server-messed

[import]uid: 6587 topic_id: 6122 reply_id: 21322[/import]

Hi ,
any luck on this. I am getting the same issue .
My binary size was 6.5 MB before i integrated openfeint , and its 13.5 mb just after adding require and init openfeint.
I am using subscriber build (stable version).
am i doing somthing wrong in this ?? plz help [import]uid: 55945 topic_id: 6122 reply_id: 39688[/import]

nope. this is normal. OF takes that much space.

c [import]uid: 24 topic_id: 6122 reply_id: 39697[/import]