Hey Guys,
About a third through my project, I realized I *probably* made a big mistake doing my graphics, and it’s kinda tough going back.
I didn’t know what’s in my head that time but I started all my graphics in Photoshop using a native resolution of 480x800. So, everything – backgrounds, player character/ship, objects, etc. were all drawn under this native resolution.
I know it may sound stupid. I probably didn’t notice it too because as I went on coding/testing the app on my Samsung Galaxy Note 2, 3 and 4… to me they all look fairly crisp and tack sharp considering Note4 is 1440x2560 - three times the resolution I’m working with.
I haven’t tested my app on an HD tab or Retina (yet), but assuming I had to bump up the graphics for higher scaling (eg. @2, @4 scales), will I be safe using software like TexturePacker, or merely use Photoshop to resize them manually? If so, then there’s no difference how Corona would enlarge them to fill the HD/Retina display, No?
To be honest, they look considerably sharp on a device with 1440x2560 resolution, which was the reason I didn’t think about working on the graphics at a fairly higher resolution. Perhaps the decision comes out when I have the change to test it on an HD device…
What would you suggest/recommend?
Cheers,
Santi