I have a trouble with the "magTextureFilter" in using "nearest" option

When i’m launching the game on android, i have those artifacts on each sprite-object, but on windows it seems pretty well without artifacts

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Hi kooostia16,

Try Moving objects with magTextureFilter set to nearest problem

@d.mach: You can load images while using “nearest”. When images are loaded and scaled you can switch back to “linear” and transitions will be smooth.

Have a nice day:)

ldurniat

hmm. It doesn’t work, but thanks anyway.

I solved it. So i used more bigger sprites and setted “isImageSheetSampledInsideFrame” to true

Hi kooostia16,

Try Moving objects with magTextureFilter set to nearest problem

@d.mach: You can load images while using “nearest”. When images are loaded and scaled you can switch back to “linear” and transitions will be smooth.

Have a nice day:)

ldurniat

hmm. It doesn’t work, but thanks anyway.

I solved it. So i used more bigger sprites and setted “isImageSheetSampledInsideFrame” to true