I’m having a problem destroying my powerup. I looked at 2 previous forum posts with the same problem but I still couldn’t get it to work. I tried putting the destroyPowerup1 function outside of the powerup1 function but still couldn’t get anything to work. Can someone tell me what I’m doing wrong? I also tried initiating the powerup if you’ve collected the “bill” 10 times but couldn’t get it to work, so I just went with initiating it after 1 collision. I have no clue what I’m doing wrong >:(
[code]
– This object initiates the power-up –
function moneySpawn()
bill = display.newImage(“100.png”)
bill.x = 510
bill.y = math.random( 0, 280)
localGroup:insert(bill)
transition.to (bill, {time = 1500, x = -50 })
physics.addBody ( bill, {bounce = 0.6})
bill.angularVelocity = math.random( -200, 200 )
bill.myName = “bill”
bill.collision = billCollision
bill:addEventListener(“collision”, bill)
end
function billCollision ( self, event )
if event.phase == “began” then
if self.myName == “bill” then
if event.other.myName == “player” then
money = money + 100
moneyText.text = tostring(money)
powerup1()
self:removeSelf()
elseif event.other.myName == “leftwall” then
self:removeSelf()
end
end
end
end
timer17= timer.performWithDelay(30000, moneySpawn, 0 )
– Power-up function –
money = 0
powerup1 = false
powerup2 = false
local powerup1 = function()
powerup1 = true
timer.pause(timer17)
local bullets = 15
local firebutton = display.newImage(“firebutton.png”)
firebutton.x = 420
firebutton.y = 255
firebutton.isVisible = true
localGroup:insert(firebutton)
local fire = function(event)
if event.phase == “ended” then
bullet = display.newImage(“bullet.png”)
bullet.x = player.x + 30
bullet.y = player.y
bullet.myName = “bullet”
transition.to (bullet, {time = 1000, x=550, })
physics.addBody (bullet, {bounce = 0.6, radius = 10 })
localGroup:insert(bullet)
bullets = bullets - 1
print(“Shot bullet”)
local destroyPowerup1 = function()
if bullets == 0 then
firebutton.isVisible = false
timer.resume(timer17)
powerup1 = false
end
end
end
end
firebutton:addEventListener(“touch”, fire)
end [import]uid: 114389 topic_id: 28622 reply_id: 328622[/import]