I am new to all of this and I have the Ebook for Corona SDK Mobile Game Development book published in April 2012 and I am struggling with something I am sure is very simple. I am going to leave you with the code I have right now and been struggling with for over 3hours trying to fix errors and whatnot, but maybe someone could help me
If you can I thank you so much!
display.setStatusBar(display.HiddenStatusBar)
local physics=require"physics"physics.start()physics.setGravity(0,0)
system.setAccelerometerInterval(100)
local menuScreenGroup --display.newGroup() local mmScreen local playBtn
local background
local paddle
local brick
local ball
local scoreText
local scoreNum
local levelText
local levelNum
local alertDisplayGroup --display.newGroup()local alertBox local conditionDisplay local messageText
local_W= display.contentWidth/2
local_H= display.contentHeight/2
local bricks= display.newGroup()
local brickWidth=35
local brickHeight=15
local row
local column
local score=0
local scoreIncrease=100
local currentLevel
local vx=3
local vy=-3
local gameEvent= “”
local isSimulator =“simulator” ==system.getInfo(“environment”)
function main() end
function mainMenu()
  --[[]]–
function main()Â
mainMenu();
end
function mainMenu()
menuScreenGroup=display.newGroup()
mmScreen=display.newImage(“mmScreen.png”,0,0,true) mmScreen.x=_W mmScreen.y=_H
playBtn=display.newImage(“playbtn.png”)Â
playBtn:setReferencePoint(display.CenterReferencePoint)
playBtn.x=_W; playBtn.y=_H+50 playBtn.name=“playbutton”
menuScreenGroup:insert(mmScreen) menuScreenGroup:insert(playBtn)
 Â
function loadGame (event) if event.target.name==“playbutton” then
transition.to(menuScreenGroup,{time = 0, aplha = 0, onComplete=addGameScreen})
playBtn:removeEventListener(“tap”, loadGame) end
end