---------------- Basic Variable -----------------------------
---------------- Do not edit ---------------------
local current_weapon = “none”
---------------- Basic Setting ------------------------------
---- key bind ----
local ump9_key = nil
local akm_key = 4
local m16a4_key = nil
local m416_key = nil
local scarl_key = nil
local qbz_key = nil
local uzi_key = nil
local set_off_key = 5
---- keyboard ---- Only Support logitech G Keyboard
local fire_key = “F8”
local ump9_gkey = nil —1 is use F1.
local akm_gkey = nil
local m16a4_gkey = nil
local m416_gkey = nil
local set_off_key = 5
local scarl_gkey = nil
local uzi_gkey = nil
local set_off_gkey = nil
---- fire key ----
local ump9_key = 7
---- can use “lalt”, “ralt”, “alt” “lshift”, “rshift”, “shift” “lctrl”, “rctrl”, “ctrl”
local ignore_key = “lalt” — ignore key
local hold_breath_key = “lshift”
---- only can use “numlock”, “capslock”, “scrolllock”
local full_mode_key = “numlock” —numlock lamp on,recoil is full_mode.
local mode_switch_key = “capslock”
local lighton_key = “scrolllock” —start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.
— fastloot setting—
— Press fast_loot_key and click Left mouse button —
local fastloot = false —if you don’t need it, you can close it by true to false.
local fast_loot_key = “lctrl”
local move = 40 ----1920*1080
— Your Sensitivity in Game
local vertical_sensitivity = 1.0 — default is 0.7
local target_sensitivity = 50 — default is 50.0
local scope_sensitivity = 50 — default is 50.0
local scope4x_sensitivity = 50 — default is 50.0
---- function ----
– if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.
local auto_mode = true
– you can close these by true to false
local hold_breath_mode = true
local full_mode = true
---- Obfs setting
---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
local weapon_speed_mode = false
– local obfs_mode = false
local obfs_mode = false
local interval_ratio = 0.75
local random_seed = 1
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
— recoil times
— if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
local all_recoil_times = 1
local recoil_table = {}
recoil_table[“ump9”] = {
basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
basictimes = 1.05,
full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fulltimes = 0.75*0.9,
holdbreathtimes = 1.25,
quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
quadrupletimes = 4*1*0.97,
fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fullof4xtimes = 4*0.75,
speed = 90,
maxbullets = 40,
}
recoil_table[“akm”] = {
basic={60.5,40.5,47.5,51.0,55.5, 64.0,67.5,69.5,70.5,71.0, 72.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
basictimes = 1.01,
full={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
holdbreathtimes = 1.25,
quadruple={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
quadrupletimes = 4*1.01,
fullof4x={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
fullof4xtimes = 4*1*0.75,
speed = 100,
maxbullets = 40,
}
recoil_table[“m16a4”] = {
basic={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
basictimes = 1.05,
full={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fulltimes = 1*0.77,
holdbreathtimes = 1.25,
quadruple={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
quadrupletimes = 1*4,
fullof4x={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fullof4xtimes = 4*1*0.75,
speed = 75,
maxbullets = 40,
}
recoil_table[“m416”] = {
basic={49.5,36.0,41.9,44.3,49.4, 51.1,53.4,53.9,54.1,55.6, 56.5,58.5,62.3,60.4,60.8,
60.3,},
basictimes = 1.08,
full={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
fulltimes = 1.08*0.75,
holdbreathtimes = 1.25,
quadruple={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
quadrupletimes = 4*1*0.8,
fullof4x={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
fullof4xtimes = 4*1.08*0.75,
speed = 90,
maxbullets = 40,
}
recoil_table[“scarl”] = {
basic={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
basictimes = 1,
full={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
fulltimes = 1*0.75,
holdbreathtimes = 1.25,
quadruple={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
quadrupletimes = 4*1,
fullof4x={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
fullof4xtimes = 4*1*0.75,
speed = 100,
maxbullets = 40,
}
recoil_table[“uzi”] = {
basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
basictimes = 1.15,
full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fulltimes = 1.15*0.75*0.75,
holdbreathtimes = 1.25,
quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
quadrupletimes = 1.15,
fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fullof4xtimes = 1.15*0.75*0.75,
speed = 48,
maxbullets = 35,
}
recoil_table[“qbz”] = {
basic={52.0,25.0,28.7,38.2,42.4, 44.0,46.0,46.0,45.6,45.1, 48.0,51.3,52.0,54.0,56.0, 59},
basictimes = 1.06,
full={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
fulltimes = 1.06*0.75,
holdbreathtimes = 1.25,
quadruple={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
quadrupletimes = 4*1.06,
fullof4x={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
fullof4xtimes = 4*1.06*0.75,
speed = 90,
maxbullets = 40,
}
---------------- Function ------------------------------
function convert_sens(unconvertedSens)
return 0.002 * 10^unconvertedSens / 50)
end
function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end
local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
function recoil_mode()
if not IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return “full”;
else
return “basic”;
end
end
if IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "fullof4x"
else
return "quadruple"
end
end
end
function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
if weapon_speed_mode then
weapon_speed = recoil_table[_weapon][“speed”]
end
– OutputLogMessage(“weapon_speed = %s\n”, weapon_speed)
local weapon_basictimes = recoil_table[_weapon]["basictimes"]
local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
local step = (math.floor(_duration/100)) + 1
if step > #recoil_table[_weapon][_mode] then
step = #recoil_table[_weapon][_mode]
end
local weapon_recoil = recoil_table[_weapon][_mode][step]
-- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)
local weapon_speed = 30
local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
local weapon_intervals = weapon_speed
if obfs_mode then
local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)
recoil_recovery = weapon_recoil * weapon_intervals / 100
recoil_times = all_recoil_times * 0.7 / vertical_sensitivity
if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
end
if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_fulltimes
end
if recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
end
if recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
end
-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "full" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery / scope4x_scale
elseif recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery / scope4x_scale
end
return weapon_intervals,recoil_recovery
end
---------------- OnEvent ------------------------------
function OnEvent(event, arg)
OutputLogMessage(“event = %s, arg = %d\n”, event, arg)
if (event == “PROFILE_ACTIVATED”) then
EnablePrimaryMouseButtonEvents(true)
elseif event == “PROFILE_DEACTIVATED” then
current_weapon = “none”
shoot_duration = 0.0
ReleaseKey(fire_key)
ReleaseMouseButton(1)
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key)
or (event == "G_PRESSED" and arg == set_off_gkey) then
current_weapon = "none"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)
or (event == "G_PRESSED" and arg == akm_gkey) then
current_weapon = "akm"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)
or (event == "G_PRESSED" and arg == m16a4_gkey) then
current_weapon = "m16a4"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)
or (event == "G_PRESSED" and arg == m416_gkey) then
current_weapon = "m416"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)
or (event == "G_PRESSED" and arg == ump9_gkey) then
current_weapon = "ump9"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)
or (event == "G_PRESSED" and arg == uzi_gkey) then
current_weapon = "uzi"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)
or (event == "G_PRESSED" and arg == scarl_gkey) then
current_weapon = "scarl"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and not IsModifierPressed(fast_loot_key)) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
PressKey(fire_key)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
ReleaseKey(fire_key)
elseif((current_weapon == "m16a4") and not IsModifierPressed(ignore_key)) then
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
else
if auto_mode then
PressKey(fire_key)
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
else
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
end
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
ReleaseKey(fire_key)
end
while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(fast_loot_key) and fastloot) do
ReleaseMouseButton(1)
PressMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(move, 0)
Sleep(2)
end
ReleaseMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(-move, 0)
Sleep(2)
end
Sleep(10)
end
if (current_weapon == "none") then
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
else
if not IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
end
end