In my game you control a character on the screen using tilt, and if you collide with an object I have created on the sides of the screen, you loose, and there are also falling objects that if you collide with, you also loose.
My issue is the physics body type. If I set my character to anything other than dynamic, the collision detection no longer works with the “wall” objects, but still works with the falling objects. If I set my character to dynamic, it falls because of gravity or spins off screen if hit.
The setup I have now is walls are static, character is kinematic and falling objects are dynamic.
Any idea’s on the proper way to accomplish this? Thanks!
-Kyle [import]uid: 9968 topic_id: 4812 reply_id: 304812[/import]