I am trying to run Tilt monster on my tablet, i mam using the source code that i got here but i cant install it, pleaase anybody tellme wath i have to change in the source code to run this game in my tablet!!! thanks. [import]uid: 44692 topic_id: 12745 reply_id: 312745[/import]
Uh do you know how to install and application? You download a program called app installer off the android market. Then plug in your tablet into the computer and copy the apk file to you SD card. Then run app installer and install the app. As long as your building your project with the debug keystore you should be fine.
Regards,
Jordan Schuetz
Ninja Pig Studios [import]uid: 29181 topic_id: 12745 reply_id: 46737[/import]
Actually there are a few things you’re going to want to check.
Some parts of code in that app (I’m not certain but I believe I’m right) might only be written to run on iOS and not Android. For example, Facebook and I think OpenFeint. (Both are available on Android too now but they weren’t when the game was originally written.)
Also you will need to check your build/config files to ensure they are set up correctly for Android.
Peach [import]uid: 52491 topic_id: 12745 reply_id: 46792[/import]
ok guys, i`m gonna try to check that files…thanks! [import]uid: 44692 topic_id: 12745 reply_id: 46811[/import]
this is the code of config.lua
application =
{
content =
{
–zoom
width = 320,
height = 480,
fps = 30,
scale = “letterbox”,
imageSuffix =
{
["@2x"] = 2,
}
}
}
and this is build.settings
settings =
{
orientation =
{
default = “landscapeRight”,
supported = { “landscapeRight” },
},
iphone =
{
plist =
{
UIPrerenderedIcon = true,
UIApplicationExitsOnSuspend = false,
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png”,
“Icon@2x.png”,
},
},
}
}
[import]uid: 44692 topic_id: 12745 reply_id: 46812[/import]
Well to test out the waters of Android more or less I wanted to test out Admob and see how much money I could get before releasing my next game free or not!! So I figured why not use Tilt Monster.
I named my game Tilt Bandit some good reviews. It is out on Android. I tested it on Droid X Droid 2 but no tablet. Give it a download and let me know.
Facebook and Openfeint will not work unless you change some code… I am working on adding for Android Openfeint to the game. I didn’t put facebook in yet because some countries don’t allow it… And I wanted as many people as possible.
https://market.android.com/details?id=com.zoid66.games.tiltbanditlite&feature=search_result
Some phones I had a problem installing on unless i signed the .apk file with a ‘prod’ key. Not the debug one.
Now for moving files from the machine to a real device: I use dropbox to move the .apk files I have dropbox on my phone, mac, desktop and windows laptops. Works great to move files between devices if you don’t have network ect…
[import]uid: 33705 topic_id: 12745 reply_id: 46821[/import]
Alex,
I know the code. I told you to set it for Android. You don’t have it set for Android. That will likely be a problem for you.
Please read the forum rules before posting again; you need to put your code in Lua tags. [import]uid: 52491 topic_id: 12745 reply_id: 46933[/import]
ok, i have a new idea: i want to know how can i use the accelerometer in a simple example(the same as the joystick or any other), so i need your help please! jus a simple example!!!
thanks [import]uid: 44692 topic_id: 12745 reply_id: 47085[/import]
There is a tutorial for that here; http://techority.com/2010/11/19/control-an-actor-with-the-accelerometer/ [import]uid: 52491 topic_id: 12745 reply_id: 47155[/import]