I’m trying to reach out for people that have games already out.
My game Doodle Boing went public past Saturday on the App Store at $0.99.
First day, I got 8 downloads, around 5 of them from friends.
Second day, zero.
I don’t think this is gonna get any better.
So, my question is, what’s next? Have you guys had also terrible numbers like that? Is it that the games market is really tough, or that my game actually does suck?
I’d appreciate any feedback and any suggestion on possible marketing strategies/product improvement.
Thanks
App Store link: https://itunes.apple.com/us/app/doodle-boing/id598341160?ls=1&mt=8