I finally got my first game into iTunes and they ask for a pricing tier. Can I price my game so that when it goes to scene 4 on storyboard the game will stop and they will have to pay 99cents to proceed? [import]uid: 75779 topic_id: 26633 reply_id: 326633[/import]
That would piss me off if I encountered that.
Just offer a “lite” version with the option to upgrade.
In answer to your question, no idea if you could do something like that. The tier’s are free and 99c and up, so I don’t know how you would classify that or how to go about implementing something silly like that.
ng [import]uid: 61600 topic_id: 26633 reply_id: 107911[/import]
You would have to use In-App-Purchasing to ‘unlock’ levels 4 and up. [import]uid: 44647 topic_id: 26633 reply_id: 107913[/import]
So go ‘Lite’(free) and have in app ads is that what you mean? and then give them the option to purchase for .99cents to remove the ads? that sounds good. Where in the process of the iTunes builds can you do that? Do I first put it in the ‘free’ tier because thats where I’m at in the build process.
Also will I have to launch twice to the app store?
Thanks! [import]uid: 75779 topic_id: 26633 reply_id: 107949[/import]
You should integrate the ads/IAP before you submit to the store. Just don’t upload a binary until it is done. (Just my 2 cents.) [import]uid: 52491 topic_id: 26633 reply_id: 107966[/import]
This ‘binary’ what is that? It isn’t my app identifier is it?
Also whats the difference between in-Mobi and Inneractive?
Do I have to choose 1? Can I use both?
Which one is better?
thanks! [import]uid: 75779 topic_id: 26633 reply_id: 107968[/import]
The app file Corona spits out that you upload to Apple.
I like both and use both in different apps.
Using both isn’t possible by default but I feel like someone wrote a 3rd party lib for doing so - maybe? You’d have to search for that and see. (I could be mistaken.) [import]uid: 52491 topic_id: 26633 reply_id: 108280[/import]
I need some education here
I uploaded my first iPhone app to Apple the other day. I set it as free. I plan to add more content to it later on and make this content unlockable by in app purchase. Reading Peaches comment did I do something wrong and what in that case? Is it not possible to add IAP and more content to the app later and upload that as an update? [import]uid: 13099 topic_id: 26633 reply_id: 109548[/import]
Hey Nermion - my comment was in relation to the question about using two different ad providers at once.
(Some people want to display ads from inMobi if one isn’t displayed by inneractive, etc.)
What you describe sounds perfectly fine [import]uid: 52491 topic_id: 26633 reply_id: 109956[/import]