please help to look at my code:
–Set up the storyboard class
local storyboard = require(“storyboard”);
local scene = storyboard.newScene()
–Forward references so that we can access objects accross functions
local bar;
local spinIt;
– declaring score
local scoreBonus = 2;
local scorePassLevel = 30;
local scoreLostLevel = 29;
function scene:createScene(e)
local view = self.view
local background = display.newRect(0, 0, 1080, 1080);
background:setFillColor(255,255,255);
local score = display.newText ("Score: ", 40,20, native.systemFont, 20)
score:setTextColor (0,0.5,1)
score.x = 40; score.y = 20;
local score = 0;
function background:touch (e)
if e.phase == “began” then
print (“background touch”)
score = score+1;
end
end
background:addEventListener (“touch”, background)
local font = “HelveticaNeue” or native.systemFont;
local txt = display.newText(“Level 1”,0,0,font,24);
txt:setTextColor(0,0.5,1);
txt.x = 200; txt.y = 20;
--Remember: this is local to the entire scene (line 6)
bar = display.newImageRect(“images/bar.png”,100,100);
bar.x = _W * 0.5;
bar.y = _H - 80;
function txt:tap(e)
storyboard.gotoScene(“level3”,{
effect = “slideUp”, – transition effect to implement
time = 250 – duration of the transition effect in milliseconds
});
end
txt:addEventListener(“tap”,txt);
view:insert(background);
–view:insert(score);
view:insert(txt);
view:insert(bar);
end
function scene:enterScene(e)
function spinIt(e)
bar.rotation = (bar.rotation - 1) % 360;
end
Runtime:addEventListener(“enterFrame”,spinIt);
end
function scene:exitScene(e)
–Stop listeners, timers, and animations (transitions)
Runtime:removeEventListener(“enterFrame”,spinIt);
storyboard.purgeScene(“scene2”);–Remove all scene1 display objects
end
scene:addEventListener(“createScene”, scene);
scene:addEventListener(“enterScene”, scene);
scene:addEventListener(“exitScene”, scene);
–There are more events you can listen for;
–See the Corona docs
return scene
best regards
Seng Keat