I want video fill to background rectangle.

Hi! :slight_smile:

I know camera fill to background rectangle.

But video is not.

Why don’t you support it?

I wanna attach text on video(MP4).

The point of the camera fill is to allow you to do VR type things where you point your camera at something and draw things on top of the live feed. It’s not designed to be a way to draw things on top of a video.

Rob

Yes. I know.

But it is not my question.

My question is ‘when do you support video texture?’. (-:

My answer, is we will not be supporting videos as fills at least not in the foreseeable future.

Rob

ok. It’s too bad. )-:

Video texture is good for making apps.

Thank you. Rob. (-:

What is your use case?

I wanna use video to backgroud.

Watch below…

https://goo.gl/photos/g8hReJRbjaFYN4yQ9

Does corona have another method for creating like this?

I must use video format. (mp4, …)

I hope you understand it.

It’s simple. It is ‘background video’. (-:

Thank you. Rob.

Do you know ‘Vox’? You can find it inintro scene of this app. (backgroud video)

https://itunes.apple.com/kr/app/vox-music-player-soundcloud/id461369673?mt=12

This is simply not going to happen. In a native app, like you’ve posted to, you’re working in the operating system’s native display world. In this world you can write/draw on top of other objects, like video view controllers. Corona SDK’s display objects is not using native display space but it’s using OpenGL. In this case everything that starts with display.* lives in OpenGL’s space. Our video support  (native.newVideo()) is not part of OpenGL and we can’t draw on top of it.

To pump video into OpenGL, we would have to build in video decoders for hundreds of different video formats. We get it for free if we use the OS’s controls (which are not OpenGL).  The amount of work to bring this to bear is too much work for the value it provides. This is one of those features you will be better building in a native language environment.

Rob

ok. Then, Corona Cards can do this? Can background of corona view change alpha to 0?

You might have some success with CoronaCards.

ok. Thank you. Rob. (-:

The point of the camera fill is to allow you to do VR type things where you point your camera at something and draw things on top of the live feed. It’s not designed to be a way to draw things on top of a video.

Rob

Yes. I know.

But it is not my question.

My question is ‘when do you support video texture?’. (-:

My answer, is we will not be supporting videos as fills at least not in the foreseeable future.

Rob

ok. It’s too bad. )-:

Video texture is good for making apps.

Thank you. Rob. (-:

What is your use case?

I wanna use video to backgroud.

Watch below…

https://goo.gl/photos/g8hReJRbjaFYN4yQ9

Does corona have another method for creating like this?

I must use video format. (mp4, …)

I hope you understand it.

It’s simple. It is ‘background video’. (-:

Thank you. Rob.

Do you know ‘Vox’? You can find it inintro scene of this app. (backgroud video)

https://itunes.apple.com/kr/app/vox-music-player-soundcloud/id461369673?mt=12

This is simply not going to happen. In a native app, like you’ve posted to, you’re working in the operating system’s native display world. In this world you can write/draw on top of other objects, like video view controllers. Corona SDK’s display objects is not using native display space but it’s using OpenGL. In this case everything that starts with display.* lives in OpenGL’s space. Our video support  (native.newVideo()) is not part of OpenGL and we can’t draw on top of it.

To pump video into OpenGL, we would have to build in video decoders for hundreds of different video formats. We get it for free if we use the OS’s controls (which are not OpenGL).  The amount of work to bring this to bear is too much work for the value it provides. This is one of those features you will be better building in a native language environment.

Rob