iAds not appearing in App released on the App Store

Hey Guys, 

My small game has just been released in the App Store. I had iAds set up and it was working away fine in all the test devices and also all the contracts have been taken care of. 

I really don’t know why once it because available on the App Store that iAds did not display. It was just a banner add to be displayed at the end of the screen. 

Has anybody else experienced this problem ? That once your app is releases in the store I iAds is not displaying it that app ? 

Thank you 

There are a couple of possibilities.  The most likely is Apple simply doesn’t have any ad inventory for you.  Advertisers have to buy impressions/clicks, etc.  They reward those to more popular apps.  As your app grows in reputation, you will earn more inventory.  Apple simply doesn’t have enough to cover every app that wants to use ads.  As such many people will run two or three ads, and if you don’t get one from Apple then you request one from another Vendor.  Some Ad Networks like Fuse Powered (our parent company) deals with multiple ad networks for you giving you more ads to fill your available inventory.

The other possibility is a bug of course.  But you won’t know unless you look in your device’s console log and see what’s going on.  See:

http://docs.coronalabs.com/guide/basics/debugging/index.html

You may have to add more print statements to your app and re-submit it to get meaningful information.

Rob

There are a couple of possibilities.  The most likely is Apple simply doesn’t have any ad inventory for you.  Advertisers have to buy impressions/clicks, etc.  They reward those to more popular apps.  As your app grows in reputation, you will earn more inventory.  Apple simply doesn’t have enough to cover every app that wants to use ads.  As such many people will run two or three ads, and if you don’t get one from Apple then you request one from another Vendor.  Some Ad Networks like Fuse Powered (our parent company) deals with multiple ad networks for you giving you more ads to fill your available inventory.

The other possibility is a bug of course.  But you won’t know unless you look in your device’s console log and see what’s going on.  See:

http://docs.coronalabs.com/guide/basics/debugging/index.html

You may have to add more print statements to your app and re-submit it to get meaningful information.

Rob