IAP Server

I am just now setting up first IAP app.  There are a few good tutorials that seem to explain the IAP setup and coding fairly well.  But, nothing (to me) is real clear on where to store the non-consumable product I am selling.  It is a variety of packets containing music sheets.

If user buys the music sheets, my code needs to call to a server ‘somehwere’ to download that packet to the user’s device. I do not have a dedicated server (nor likely want to set one up) to hold these small ‘json’ files. So, having only a few of these products(very small files), what is the normal method indie devs do to store the product for retrieval once a purchase is made? 

Is iCloud or Dropbox an option? 

Is that the course most indie devs take for these small files?

What other options are there?

Does anyone mind sharing what they find as a good alternative to using a dedicated server?

Thanks for any guidance possible!

You two options:

  1. Have all the data already inside the game/app and unlocks it after the purchase is made

  2. Have the data on a server and download it when the purchase is made

For the #2, you need to set up your own server (Use some cloud server or shared server if you have budget constrains) or you a 3rd party service for that (there are several, most with free tier). One of them is the Coronium Projectthat was made by Corona developers.

Renato,

I have heard of Coronium; I probably will give that a try.

Thanks for your help!

You two options:

  1. Have all the data already inside the game/app and unlocks it after the purchase is made

  2. Have the data on a server and download it when the purchase is made

For the #2, you need to set up your own server (Use some cloud server or shared server if you have budget constrains) or you a 3rd party service for that (there are several, most with free tier). One of them is the Coronium Projectthat was made by Corona developers.

Renato,

I have heard of Coronium; I probably will give that a try.

Thanks for your help!