iCloud + OSX = fail ?

iCloud works only in apps dowloaded from The Mac App Store. There isn’t a way to use iCloud in app which isn’t downloaded from Mac App Store.

Unfortunately, this means there isn’t a way to test app iCloud integration without submitting it (for now).

For now, my only suggestion is to test your iCloud code on iOS. iOS has same iCloud plugin code as OS X.

Yes - it is ok like that.

Already building updates for OSX and iOS for that purposes.

So I have builded - and I dont see results.

I have added listener - but it dosent show my anything.

So I have a question - how to test iCloud? =) Any tips or where to start?

(I have done all by instruction from corona tutorial and by docs)

And I have approved build with iCloud integrated, but not working. I have downloaded it - and my game works, but i dont see that it using iCloud. What should I do to test it or how to see errors or what have i missed?

As I wrote, unfortunately there isn’t a way to test iCloud on desktop yet. Only way to do it on iOS. Same code should work.

Yes, I have read your posts.

I mean - any tips for what I should be looking? Like a error, log - anything to get more information what is wrong.

iOS - ok. I have a build approved there. And it is not working. What I did worng? What steps I should take to found a error?

Most common errors:

  1. not having appropriate provisioning profile - check it with “security” command

  2. not selecting provisioning profile when signing app - “codesign” command to check

  3. not having iCloud=true, same as 2.

For iOS you can use development provisioning profiles and environment to test your iCloud integration.