iCloud plugin and Xcode simulator builds

I am just testing my game using the Xcode simulator 7.2 and iOS 9.2 and am getting a Runtime error regarding the iCloud plugin not being found in the Xcode simulator build/package. Can someone confirm/deny that this is normal behaviour for the Xcode sim builds.

Regards

Simon

Are you trying to use iCloud?

Certainly am Rob, works fine on device/s but fails on Xcode sim.

Heres the error message/screenshot straight from the sim. Is the iCloud plugin designed to work on the sim?

iColudSimError.png

Update:

Just built a blank project and got the same error. However it only fails if you require the plugin just including it in the build.settings is not enough.

Herre is my build.settings snippet for iCloud

 ["plugin.iCloud"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone = true, appletvos = true, ["iphone-sim"] = true, osx = true }, },

Cheers Simon

Can anyone else confirm if they are able to use the iCloud plugin in the Xcode simulator?

I’m checking with Engineering

Engineering discovered a problem with the iOS Sim version of the plugin and they are working on a fix. It should be fixed shortly.

Rob

Ok great.

Thanks Rob + thanks engineering have a good holiday

Any updates on this one Rob?

I have just commented out the iCloud plugin and its references within my code base and am now getting the same error for the new FAN plugin. Should the plugin.fbAudienceNetwork plugin work with the Xcode sim? Is there any docs listing what plugins are supported/not supported on the Xcode sim?

         

  [“plugin.fbAudienceNetwork”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true, android=true, [“iphone-sim”] = true },

        },

Note: I have added the  [“iphone-sim”] = true this is not present in the official docs/API

It should have been fixed shortly after that post.

Rob

Are you trying to use iCloud?

Certainly am Rob, works fine on device/s but fails on Xcode sim.

Heres the error message/screenshot straight from the sim. Is the iCloud plugin designed to work on the sim?

iColudSimError.png

Update:

Just built a blank project and got the same error. However it only fails if you require the plugin just including it in the build.settings is not enough.

Herre is my build.settings snippet for iCloud

 ["plugin.iCloud"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone = true, appletvos = true, ["iphone-sim"] = true, osx = true }, },

Cheers Simon

Can anyone else confirm if they are able to use the iCloud plugin in the Xcode simulator?

I’m checking with Engineering

Engineering discovered a problem with the iOS Sim version of the plugin and they are working on a fix. It should be fixed shortly.

Rob

Ok great.

Thanks Rob + thanks engineering have a good holiday

Any updates on this one Rob?

I have just commented out the iCloud plugin and its references within my code base and am now getting the same error for the new FAN plugin. Should the plugin.fbAudienceNetwork plugin work with the Xcode sim? Is there any docs listing what plugins are supported/not supported on the Xcode sim?

         

  [“plugin.fbAudienceNetwork”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true, android=true, [“iphone-sim”] = true },

        },

Note: I have added the  [“iphone-sim”] = true this is not present in the official docs/API